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Tempering

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(Redirected from Tempering Manuals)

Tempering allows you to add affixes to your Legendary and Rare items. Tempering Manuals can randomly drop in World Tier 1 to 4 and each manual offers a list of themed recipes. The higher the World Tier you are playing in the better the Manual's will be. The Manual goes into your bag. You click it to learn and it is stored in your Codex of Power.

Manuals fall into 1 of 6 categories:

Each manual has a list of themed affixes.


Tempering Manuals
Two Manuals with Different Themes


How to Temper

Give your item to the Blacksmith and select the manual from the chosen category in the Tempering menu. You can not pick which Affix from the manual will be applied to the item, it is randomly selected from the 4 or 5 listed in the Manual.

Sacred Legendary Items can be tempered with only one Affix but Ancestral Legendary Items can have two but they have to be manuals from two different categories. For example, one manual from Offensive and the second from Weapons, not two manuals from the Weapons category. You can reroll these up to 5 times, not 5 times per Affix, 5 times per item.

You can't indefinitely reroll the Temper until the Blacksmith picks the specific Affix you want.

When you reroll an Affix it will randomly select one of the Affixes from the same Manual it does not reroll the Affix you have for better stats. It's a gamble.

Once you have rerolled 5 times that is it. The Tempered Affixes are now fixed and there is no resetting to start again as there is with Masterworking. However, these affixes will increase along with the others on an item when you perform Masterworking so be sure to Temper your item before Masterworking to get the full benefit.

In Brief

  • Can Temper Legendary and Rare items only
  • Tempering Manuals randomly drop in World Tier 1 to 4
  • 1x Temper on Sacred Legendaries
  • 2x Tempers on Ancestral Legendaries
  • If applying 2 Affixes they must be from different Manuals
  • Once the initial 1 or 2 Tempers are applied, you can reroll total of 5 times per item (not per Manual)
  • Affix applied is randomly selected from the chosen Manual and rerolls are randomly selected from the same Manual
  • Tempered Affixes can not be Enchanted (rerolled) at the Occultist
  • Tempered Affixes can be boosted with Masterworking
  • You can reroll a Temper even if it's been Masterworked, the new Temper will adopt the current Masterworking level.


Tempering Select Category
Select Category
Tempering Complete
Tempering Complete
Offensive Tempering Recipes
Marksman Finesse Manual Selected
Tempering Materials Required
Materials Required to Temper
Tempering Recipe Roll
Random Marksman Finesse Affix Applied
Tempering Before and After
Item before and after with 2 new Affixes


List of Manuals

Prior to the release of Season 4 the following Manuals have been revealed by Blizzard.


Class Aspects Quick Menu
Barbarian
Druid
Necromancer
Rogue
Sorcerer


All Classes Manuals

These are the Tempering Manuals are available for use by all classes. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Elemental Surge
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +2,000 - 4,000 Shadow Damage
Weapons.
All Classes
Elemental Surge
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 500 Shadow Damage
Weapons.
All Classes
Elemental Surge
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +600 - 1,000 Shadow Damage
Weapons.
All Classes
Natural Finesse
Legendary
Generic
  • +31.5 - 45.0% Damage
  • +47.0 - 65.0% Damage to Crowd Controlled Enemies
  • +62.5 - 85.0% Damage to Close Enemies
  • +88.0 - 115.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Rare
Generic
  • +26.0 - 35.0% Damage
  • +41.5 - 55.0% Damage to Crowd Controlled Enemies
  • +57.0 - 75.0% Damage to Close Enemies
  • +82.5 - 105.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Magic
Generic
  • +16.0 - 25.0% Damage
  • +31.5 - 45.0% Damage to Crowd Controlled Enemies
  • +47.0 - 65.0% Damage to Close Enemies
  • +72.5 - 95.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion
Legendary
Generic
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Mobility Cooldown Reduction
  • 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Rare
Generic
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 5.0 - 7.0% Mobility Cooldown Reduction
  • 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Magic
Generic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 4.0 - 6.0% Mobility Cooldown Reduction
  • 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Resistance
Legendary
Generic
  • +36.5 - 50.0% Fire Resistance
  • +36.5 - 50.0% Lightning Resistance
  • +36.5 - 50.0% Cold Resistance
  • +36.5 - 50.0% Poison Resistance
  • +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Magic
Generic
  • +26.5 - 40.0% Fire Resistance
  • +26.5 - 40.0% Lightning Resistance
  • +26.5 - 40.0% Cold Resistance
  • +26.5 - 40.0% Poison Resistance
  • +26.5 - 40.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Rare
Generic
  • +31.5 - 45.0% Fire Resistance
  • +31.5 - 45.0% Lightning Resistance
  • +31.5 - 45.0% Cold Resistance
  • +31.5 - 45.0% Poison Resistance
  • +31.5 - 45.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes
Legendary
Generic
  • +537 - 840 Thorns
  • +13.0 - 17.5% Crowd Control Duration
  • +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Rare
Generic
  • +265 - 414 Thorns
  • +10.5 - 15.0% Crowd Control Duration
  • +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Magic
Generic
  • +99 - 155 Thorns
  • +8.0 - 12.5% Crowd Control Duration
  • +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Endurance
Legendary
Generic
  • +353 - 504 Maximum Life
  • +10.5 - 15.0% Total Armor
  • 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Rare
Generic
  • +174 - 249 Maximum Life
  • +8.0 - 12.5% Total Armor
  • 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Magic
Generic
  • +65 - 93 Maximum Life
  • +8.0 - 10.0% Total Armor
  • 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Fortune
Legendary
Generic
  • Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Rare
Generic
  • Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Magic
Generic
  • Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability
Legendary
Generic
  • 8.0 - 12.5% Resource Generation
  • 8.0 - 10.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Rare
Generic
  • 8.0 - 10.0% Resource Generation
  • 7.0 - 9.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Magic
Generic
  • 6.0 - 8.0% Resource Generation
  • 6.0 - 8.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
All Classes

Barbarian Manuals

These are the Barbarian Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Arsenal Finesse
Legendary
Offensive
  • +41.5 - 55.0% Damage with Two-Handed Bludgeoning Weapons
  • +41.5 - 55.0% Damage with Dual-Wielded Weapons
  • +41.5 - 55.0% Damage with Two-Handed Slashing Weapons
  • +82.5 - 105.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Rare
Offensive
  • +31.5 - 45.0% Damage with Two-Handed Bludgeoning Weapons
  • +31.5 - 45.0% Damage with Dual-Wielded Weapons
  • +31.5 - 45.0% Damage with Two-Handed Slashing Weapons
  • +72.5 - 95.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Magic
Offensive
  • +26.0 - 35.0% Damage with Two-Handed Bludgeoning Weapons
  • +26.0 - 35.0% Damage with Dual-Wielded Weapons
  • +26.0 - 35.0% Damage with Two-Handed Slashing Weapons
  • +62.5 - 85.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Barbarian Control
Legendary
Utility
  • +110.0 - 150.0% Steel Grasp Effect
  • +90.0 - 130.0% Upheaval Effect
  • +16.0 - 25.0% Stun Duration
  • +1 - 2 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Magic
Utility
  • +70.0 - 110.0% Steel Grasp Effect
  • +50.0 - 90.0% Upheaval Effect
  • +15.5 - 20.0% Stun Duration
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Rare
Utility
  • +90.0 - 130.0% Steel Grasp Effect
  • +70.0 - 110.0% Upheaval Effect
  • +13.5 - 22.5% Stun Duration
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +13.0 - 17.5% Lunging Strike Range
  • 8.0 - 10.0% Charge Cooldown Reduction
  • 8.0 - 10.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +10.5 - 15.0% Lunging Strike Range
  • 7.0 - 9.0% Charge Cooldown Reduction
  • 7.0 - 9.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +8.0 - 12.5% Lunging Strike Range
  • 6.0 - 8.0% Charge Cooldown Reduction
  • 6.0 - 8.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Protection
Rare
Defensive
  • +1 to Imposing Presence
  • +1 to Martial Vigor
  • +1 to Guttural Yell
  • +1 to Defensive Stance
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Recovery
Legendary
Defensive
  • +41.5 - 55.0% Chance for Lunging Strike Projectiles to Cast Twice
  • +1 - 2 to Raid Leader
  • +1 - 2 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Recovery
Rare
Defensive
  • +36.5 - 50.0% Chance for Lunging Strike Projectiles to Cast Twice
  • +1 to Raid Leader
  • +1 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Legendary
Defensive
  • 10.5 - 15.0% Ground Stomp Cooldown Reduction
  • 8.0 - 10.0% Iron Skin Cooldown Reduction
  • 6.0 - 8.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Rare
Defensive
  • 13.0 - 17.5% Ground Stomp Cooldown Reduction
  • 7.0 - 9.0% Iron Skin Cooldown Reduction
  • 5.0 - 7.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Magic
Defensive
  • 15.5 - 20.0% Ground Stomp Cooldown Reduction
  • 6.0 - 8.0% Iron Skin Cooldown Reduction
  • 4.0 - 6.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Berserking Augments
Legendary
Weapon
  • +13.5 - 22.5% Double Swing Size
  • +13.5 - 22.5% Whirlwind Size
  • +29.0 - 42.5% Frenzy Duration
  • +31.5 - 45.0% Berserking Duration
Weapons.
Barbarian
Berserking Augments
Rare
Weapon
  • +15.5 - 20.0% Double Swing Size
  • +15.5 - 20.0% Whirlwind Size
  • +26.5 - 40.0% Frenzy Duration
  • +26.5 - 40.0% Berserking Duration
Weapons.
Barbarian
Berserking Augments
Magic
Weapon
  • +13.0 - 17.5% Double Swing Size
  • +13.0 - 17.5% Whirlwind Size
  • +28.5 - 37.5% Frenzy Duration
  • +26.0 - 35.0% Berserking Duration
Weapons.
Barbarian
Berserking Finesse
Legendary
Offensive
  • +41.5 - 55.0% Damage while Berserking is Active
  • +82.5 - 105.0% Damage while Wrath of the Berserker is Active
  • +62.5 - 85.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Rare
Offensive
  • +31.5 - 45.0% Damage while Berserking is Active
  • +72.5 - 95.0% Damage while Wrath of the Berserker is Active
  • +57.0 - 75.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Magic
Offensive
  • +26.0 - 35.0% Damage while Berserking is Active
  • +62.5 - 85.0% Damage while Wrath of the Berserker is Active
  • +47.0 - 65.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Bleed Augments
Legendary
Weapon
  • +13.5 - 22.5% Rend Size
  • +21.0 - 30.0% Rupture Size
  • +26.0 - 35.0% Flay Duration
  • +1 - 2 to Pressure Point
  • +1 - 2 to Expose Vulnerability
Weapons.
Barbarian
Bleed Augments
Rare
Weapon
  • +15.5 - 20.0% Rend Size
  • +18.5 - 27.5% Rupture Size
  • +23.5 - 32.5% Flay Duration
  • +1 to Pressure Point
  • +1 to Expose Vulnerability
Weapons.
Barbarian
Bleed Augments
Magic
Weapon
  • +13.0 - 17.5% Rend Size
  • +16.0 - 25.0% Rupture Size
  • +21.0 - 30.0% Flay Duration
  • +1 to Pressure Point
  • +1 to Expose Vulnerability
Weapons.
Barbarian
Brawling Efficiency
Legendary
Resource
  • 6.0 - 8.0% Brawling Cooldown Reduction
  • 10.5 - 15.0% Kick Cooldown Reduction
  • 8.0 - 12.5% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Rare
Resource
  • 5.0 - 7.0% Brawling Cooldown Reduction
  • 8.0 - 12.5% Kick Cooldown Reduction
  • 9.0 - 11.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Magic
Resource
  • 4.0 - 6.0% Brawling Cooldown Reduction
  • 8.0 - 10.0% Kick Cooldown Reduction
  • 8.0 - 10.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Demolition Finesse
Rare
Offensive
  • +129.5 - 170.0% Kick Damage
  • +62.5 - 85.0% Charge Damage
  • +72.5 - 95.0% Death Blow Damage
  • +108.5 - 140.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Magic
Offensive
  • +114.0 - 150.0% Kick Damage
  • +57.0 - 75.0% Charge Damage
  • +62.5 - 85.0% Death Blow Damage
  • +98.5 - 130.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Legendary
Offensive
  • +144.5 - 185.0% Kick Damage
  • +72.5 - 95.0% Charge Damage
  • +82.5 - 105.0% Death Blow Damage
  • +114.0 - 150.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Furious Augments
Legendary
Weapon
  • Bash Cleaves for +82.5 - 105.0% Damage
  • +13.5 - 22.5% Hammer of the Ancients Size
  • +13.5 - 22.5% Upheaval Size
  • +251.0 - 350.0% Kick Effect
Weapons.
Barbarian
Furious Augments
Rare
Weapon
  • Bash Cleaves for +72.5 - 95.0% Damage
  • +15.5 - 20.0% Hammer of the Ancients Size
  • +15.5 - 20.0% Upheaval Size
  • +235.0 - 325.0% Kick Effect
Weapons.
Barbarian
Furious Augments
Magic
Weapon
  • Bash Cleaves for +62.5 - 85.0% Damage
  • +13.0 - 17.5% Hammer of the Ancients Size
  • +13.0 - 17.5% Upheaval Size
  • +219.0 - 300.0% Kick Effect
Weapons.
Barbarian
Sandstorm Augments
Legendary
Weapon
  • +82.5 - 105.0% Dust Devil Damage
  • +13.5 - 22.5% Chance for Dust Devil Projectiles to Cast Twice
  • +21.0 - 30.0% Dust Devil Size
Weapons.
Barbarian
Sandstorm Augments
Rare
Weapon
  • +72.5 - 95.0% Dust Devil Damage
  • +15.5 - 20.0% Chance for Dust Devil Projectiles to Cast Twice
  • +18.5 - 27.5% Dust Devil Size
Weapons.
Barbarian
Sandstorm Augments
Magic
Weapon
  • +62.5 - 85.0% Dust Devil Damage
  • +13.0 - 17.5% Chance for Dust Devil Projectiles to Cast Twice
  • +16.0 - 25.0% Dust Devil Size
Weapons.
Barbarian
Thorn Body
Legendary
Utility
  • +9.0 - 11.0% Thorns while Fortified
  • +1 - 2 to Outburst
  • +1 - 2 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Thorn Body
Rare
Utility
  • +8.0 - 10.0% Thorns while Fortified
  • +1 to Outburst
  • +1 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Legendary
Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 13.5 - 22.5% Call of the Ancients Cooldown Reduction
  • 13.5 - 22.5% Iron Maelstrom Cooldown Reduction
  • 10.5 - 15.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Rare
Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 15.5 - 20.0% Call of the Ancients Cooldown Reduction
  • 15.5 - 20.0% Iron Maelstrom Cooldown Reduction
  • 8.0 - 12.5% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Magic
Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 13.0 - 17.5% Call of the Ancients Cooldown Reduction
  • 13.0 - 17.5% Iron Maelstrom Cooldown Reduction
  • 8.0 - 10.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Wasteland Augments
Legendary
Weapon
  • +26.5 - 40.0% Ground Stomp Size
  • +31.5 - 45.0% Leap Size
  • +21.0 - 30.0% Earthquake Size
  • +23.5 - 32.5% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Rare
Weapon
  • +28.5 - 37.5% Ground Stomp Size
  • +29.0 - 42.5% Leap Size
  • +18.5 - 27.5% Earthquake Size
  • +21.0 - 30.0% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Magic
Weapon
  • +26.0 - 35.0% Ground Stomp Size
  • +26.5 - 40.0% Leap Size
  • +16.0 - 25.0% Earthquake Size
  • +18.5 - 27.5% Earthquake Duration
Weapons.
Barbarian
Weapon Attunement - Barbarian
Legendary
Resource
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +13.0 - 17.5% Resource Generation with Dual-Wielded Weapons
  • +13.0 - 17.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Rare
Resource
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation with Two-Handed Bludgeoning Weapons
  • +10.5 - 15.0% Resource Generation with Dual-Wielded Weapons
  • +10.5 - 15.0% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Magic
Resource
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +8.0 - 12.5% Resource Generation with Dual-Wielded Weapons
  • +8.0 - 12.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Legendary
Resource
  • 8.0 - 12.5% Weapon Mastery Cooldown Reduction
  • 10.5 - 15.0% Death Blow Cooldown Reduction
  • 10.5 - 15.0% Rupture Cooldown Reduction
  • 15.5 - 20.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Rare
Resource
  • 8.0 - 10.0% Weapon Mastery Cooldown Reduction
  • 8.0 - 12.5% Death Blow Cooldown Reduction
  • 8.0 - 12.5% Rupture Cooldown Reduction
  • 13.0 - 17.5% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Magic
Resource
  • 5.5 - 7.5% Weapon Mastery Cooldown Reduction
  • 8.0 - 10.0% Death Blow Cooldown Reduction
  • 8.0 - 10.0% Rupture Cooldown Reduction
  • 10.5 - 15.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian

Druid Manuals

These are the Druid Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Companion Efficiency
Legendary
Resource
  • 8.0 - 12.5% Companion Cooldown Reduction
  • 23.5 - 32.5% Wolves Cooldown Reduction
  • 10.5 - 15.0% Poison Creeper Cooldown Reduction
  • 15.5 - 20.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Magic
Resource
  • 5.5 - 7.5% Companion Cooldown Reduction
  • 18.5 - 27.5% Wolves Cooldown Reduction
  • 8.0 - 10.0% Poison Creeper Cooldown Reduction
  • 10.5 - 15.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Rare
Resource
  • 8.0 - 10.0% Companion Cooldown Reduction
  • 21.0 - 30.0% Wolves Cooldown Reduction
  • 8.0 - 12.5% Poison Creeper Cooldown Reduction
  • 13.0 - 17.5% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Finesse
Legendary
Offensive
  • +72.5 - 95.0% Companion Damage
  • +82.5 - 105.0% Wolves Damage
  • +144.5 - 185.0% Poison Creeper Damage
  • +144.5 - 185.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Rare
Offensive
  • +62.5 - 85.0% Companion Damage
  • +72.5 - 95.0% Wolves Damage
  • +129.5 - 170.0% Poison Creeper Damage
  • +129.5 - 170.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Magic
Offensive
  • +57.0 - 75.0% Companion Damage
  • +62.5 - 85.0% Wolves Damage
  • +114.0 - 150.0% Poison Creeper Damage
  • +114.0 - 150.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Innovation
Legendary
Utility
  • +13.0 - 17.5% Wolves Attack Speed
  • +18.5 - 27.5% Ravens Attack Speed
  • +13.5 - 22.5% Poison Creeper Duration
  • +31.5 - 45.0% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Magic
Utility
  • +8.0 - 12.5% Wolves Attack Speed
  • +13.5 - 22.5% Ravens Attack Speed
  • +13.0 - 17.5% Poison Creeper Duration
  • +26.5 - 40.0% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Rare
Utility
  • +10.5 - 15.0% Wolves Attack Speed
  • +16.0 - 25.0% Ravens Attack Speed
  • +15.5 - 20.0% Poison Creeper Duration
  • +29.0 - 42.5% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Druid Invigoration
Legendary
Resource
  • Casting Wrath Skills Restores +10 - 14 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • +1 - 2 to Abundance
Rings and Amulets.
Druid
Druid Invigoration
Rare
Resource
  • Casting Wrath Skills Restores +8 - 12 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • +1 to Abundance
Rings and Amulets.
Druid
Druid Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • 8.0 - 10.0% Trample Cooldown Reduction
  • +4 - 6 to Digitigrade Gait
Boots and Amulets.
Druid
Druid Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • 7.0 - 9.0% Trample Cooldown Reduction
  • +3 - 5 to Digitigrade Gait
Boots and Amulets.
Druid
Druid Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • 6.0 - 8.0% Trample Cooldown Reduction
  • +2 - 4 to Digitigrade Gait
Boots and Amulets.
Druid
Earth Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Landslide Projectiles to Cast Twice
  • +13.5 - 22.5% Chance for Boulder Projectiles to Cast Twice
  • +36.5 - 50.0% Petrify Duration
Weapons.
Druid
Earth Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Earth Spike Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Landslide Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
  • +31.5 - 45.0% Petrify Duration
Weapons.
Druid
Earth Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Earth Spike Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Landslide Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Boulder Projectiles to Cast Twice
  • +26.5 - 40.0% Petrify Duration
Weapons.
Druid
Earth Finesse
Legendary
Offensive
  • +41.5 - 55.0% Earth Damage
  • +4.0 - 6.0% Earth Lucky Hit Chance
  • +4.0 - 6.0% Earth Critical Strike Chance
  • +62.5 - 85.0% Earth Overpower Damage
  • +72.5 - 95.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Rare
Offensive
  • +31.5 - 45.0% Earth Damage
  • +3.0 - 5.0% Earth Lucky Hit Chance
  • +3.0 - 5.0% Earth Critical Strike Chance
  • +57.0 - 75.0% Earth Overpower Damage
  • +62.5 - 85.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Magic
Offensive
  • +26.0 - 35.0% Earth Damage
  • +2.5 - 4.0% Earth Lucky Hit Chance
  • +2.5 - 4.0% Earth Critical Strike Chance
  • +47.0 - 65.0% Earth Overpower Damage
  • +57.0 - 75.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Nature Magic Wall
Legendary
Defensive
  • 15.5 - 20.0% Cyclone Armor Cooldown Reduction
  • 8.0 - 10.0% Earthen Bulwark Cooldown Reduction
  • +31.5 - 45.0% Cyclone Armor Size
  • +15.5 - 20.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Rare
Defensive
  • 13.0 - 17.5% Cyclone Armor Cooldown Reduction
  • 7.0 - 9.0% Earthen Bulwark Cooldown Reduction
  • +29.0 - 42.5% Cyclone Armor Size
  • +13.0 - 17.5% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Magic
  • 10.5 - 15.0% Cyclone Armor Cooldown Reduction
  • 6.0 - 8.0% Earthen Bulwark Cooldown Reduction
  • +26.5 - 40.0% Cyclone Armor Size
  • +10.5 - 15.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Legendary
Defensive
  • 8.0 - 10.0% Blood Howl Cooldown Reduction
  • 6.0 - 8.0% Debilitating Roar Cooldown Reduction
  • +10.5 - 15.0% Debilitating Roar Duration
  • +1 - 2 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Rare
Defensive
  • 7.0 - 9.0% Blood Howl Cooldown Reduction
  • 5.0 - 7.0% Debilitating Roar Cooldown Reduction
  • +8.0 - 12.5% Debilitating Roar Duration
  • +1 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Magic
Defensive
  • 6.0 - 8.0% Blood Howl Cooldown Reduction
  • 4.0 - 6.0% Debilitating Roar Cooldown Reduction
  • +8.0 - 10.0% Debilitating Roar Duration
  • +1 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Finesse
Legendary
Offensive
  • +9.0 - 11.0% Werewolf Attack Speed
  • +144.5 - 185.0% Rabies Damage
  • +144.5 - 185.0% Trample Damage
  • +114.0 - 150.0% Lacerate Damage
  • +4.0 - 6.0% Werewolf Critical Strike Chance
  • +62.5 - 85.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Rare
Offensive
  • +8.0 - 10.0% Werewolf Attack Speed
  • +129.5 - 170.0% Rabies Damage
  • +129.5 - 170.0% Trample Damage
  • +108.5 - 140.0% Lacerate Damage
  • +3.0 - 5.0% Werewolf Critical Strike Chance
  • +57.0 - 75.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Magic
Offensive
  • +7.0 - 9.0% Werewolf Attack Speed
  • +114.0 - 150.0% Rabies Damage
  • +114.0 - 150.0% Trample Damage
  • +98.5 - 130.0% Lacerate Damage
  • +2.5 - 4.0% Werewolf Critical Strike Chance
  • +47.0 - 65.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
  • +31.5 - 45.0% Hurricane Size
  • +29.0 - 42.5% Lightning Storm Duration
  • +29.0 - 42.5% Hurricane Duration
Weapons.
Druid
Storm Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Wind Shear Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Tornado Projectiles to Cast Twice
  • +29.0 - 42.5% Hurricane Size
  • +26.5 - 40.0% Lightning Storm Duration
  • +26.5 - 40.0% Hurricane Duration
Weapons.
Druid
Storm Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Wind Shear Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice
  • +26.5 - 40.0% Hurricane Size
  • +28.5 - 37.5% Lightning Storm Duration
  • +28.5 - 37.5% Hurricane Duration
Weapons.
Druid
Storm Finesse
Legendary
Offensive
  • +41.5 - 55.0% Storm Damage
  • +144.5 - 185.0% Hurricane Damage
  • +114.0 - 150.0% Cataclysm Damage
  • +82.5 - 105.0% Lightning Bolt Damage
  • +4.0 - 6.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Rare
Offensive
  • +31.5 - 45.0% Storm Damage
  • +129.5 - 170.0% Hurricane Damage
  • +108.5 - 140.0% Cataclysm Damage
  • +72.5 - 95.0% Lightning Bolt Damage
  • +3.0 - 5.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Magic
Offensive
  • +26.0 - 35.0% Storm Damage
  • +114.0 - 150.0% Hurricane Damage
  • +98.5 - 130.0% Cataclysm Damage
  • +62.5 - 85.0% Lightning Bolt Damage
  • +2.5 - 4.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Werebear Augments
Legendary
Weapon
  • +28.5 - 37.5% Maul Size
  • +13.5 - 22.5% Pulverize Size
  • +16.0 - 25.0% Grizzly Rage Duration
Weapons.
Druid
Werebear Augments
Rare
Weapon
  • +26.0 - 35.0% Maul Size
  • +15.5 - 20.0% Pulverize Size
  • +13.5 - 22.5% Grizzly Rage Duration
Weapons.
Druid
Werebear Augments
Magic
Weapon
  • +23.5 - 32.5% Maul Size
  • +13.0 - 17.5% Pulverize Size
  • +15.5 - 20.0% Grizzly Rage Duration
Weapons.
Druid
Werewolf Augments
Legendary
Weapon
  • +4.0 - 6.0% Shred Critical Strike Chance
  • +29.0 - 42.5% Rabies Duration
  • +13.0 - 17.5% Lacerate Duration
Weapons.
Druid
Werewolf Augments
Rare
Weapon
  • +3.0 - 5.0% Shred Critical Strike Chance
  • +26.5 - 40.0% Rabies Duration
  • +10.5 - 15.0% Lacerate Duration
Weapons.
Druid
Werewolf Augments
Magic
Weapon
  • +2.5 - 4.0% Shred Critical Strike Chance
  • +28.5 - 37.5% Rabies Duration
  • +8.0 - 12.5% Lacerate Duration
Weapons.
Druid
Wrath Efficiency
Legendary
Resource
  • 10.5 - 15.0% Hurricane Cooldown Reduction
  • 10.5 - 15.0% Boulder Cooldown Reduction
  • 10.5 - 15.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Magic
Resource
  • 8.0 - 10.0% Hurricane Cooldown Reduction
  • 8.0 - 10.0% Boulder Cooldown Reduction
  • 8.0 - 10.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Rare
Resource
  • 8.0 - 12.5% Hurricane Cooldown Reduction
  • 8.0 - 12.5% Boulder Cooldown Reduction
  • 8.0 - 12.5% Rabies Cooldown Reduction
Rings and Amulets.
Druid

Necromancer Manuals

These are the Necromancer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Blood Augments
Rare
Weapon
  • +26.0 - 35.0% Hemorrhage Size
  • +15.5 - 20.0% Blood Surge Size
  • +26.5 - 40.0% Blood Lance Duration
Weapons.
Necromancer
Blood Augments
Legendary
Weapon
  • +28.5 - 37.5% Hemorrhage Size
  • +13.5 - 22.5% Blood Surge Size
  • +29.0 - 42.5% Blood Lance Duration
Weapons.
Necromancer
Blood Augments
Magic
Weapon
  • +23.5 - 32.5% Hemorrhage Size
  • +13.0 - 17.5% Blood Surge Size
  • +28.5 - 37.5% Blood Lance Duration
Weapons.
Necromancer
Blood Endurance
Legendary
Defensive
  • +52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
  • +21.0 - 30.0% Blood Orb Healing
  • +10.5 - 15.0% Blood Mist Duration
  • 6.0 - 8.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Rare
Defensive
  • +46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
  • +18.5 - 27.5% Blood Orb Healing
  • +8.0 - 12.5% Blood Mist Duration
  • 5.0 - 7.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Magic
Defensive
  • +36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
  • +16.0 - 25.0% Blood Orb Healing
  • +8.0 - 10.0% Blood Mist Duration
  • 4.0 - 6.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Finesse
Legendary
Offensive
  • +9.0 - 11.0% Blood Attack Speed
  • +41.5 - 55.0% Blood Damage
  • +62.5 - 85.0% Blood Overpower Damage
  • +41.5 - 55.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Rare
Offensive
  • +8.0 - 10.0% Blood Attack Speed
  • +31.5 - 45.0% Blood Damage
  • +57.0 - 75.0% Blood Overpower Damage
  • +31.5 - 45.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Magic
Offensive
  • +7.0 - 9.0% Blood Attack Speed
  • +26.0 - 35.0% Blood Damage
  • +47.0 - 65.0% Blood Overpower Damage
  • +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
  • +26.0 - 35.0% Bone Spirit Size
  • +16.0 - 25.0% Bone Storm Duration
Weapons.
Necromancer
Bone Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Bone Splinters Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Bone Spear Projectiles to Cast Twice
  • +23.5 - 32.5% Bone Spirit Size
  • +13.5 - 22.5% Bone Storm Duration
Weapons.
Necromancer
Bone Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
  • +21.0 - 30.0% Bone Spirit Size
  • +15.5 - 20.0% Bone Storm Duration
Weapons.
Necromancer
Bone Finesse
Legendary
Offensive
  • +41.5 - 55.0% Bone Damage
  • +4.0 - 6.0% Bone Critical Strike Chance
  • +62.5 - 85.0% Bone Critical Strike Damage
  • +103.5 - 135.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Rare
Offensive
  • +31.5 - 45.0% Bone Damage
  • +3.0 - 5.0% Bone Critical Strike Chance
  • +57.0 - 75.0% Bone Critical Strike Damage
  • +98.0 - 125.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Magic
Offensive
  • +26.0 - 35.0% Bone Damage
  • +2.5 - 4.0% Bone Critical Strike Chance
  • +47.0 - 65.0% Bone Critical Strike Damage
  • +88.0 - 115.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Necromancer Efficiency
Legendary
Resource
  • 8.0 - 10.0% Ultimate Cooldown Reduction
  • 16.0 - 25.0% Golem Cooldown Reduction
  • 10.5 - 15.0% Bone Spirit Cooldown Reduction
  • +1 - 2 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Magic
Resource
  • 6.0 - 8.0% Ultimate Cooldown Reduction
  • 13.0 - 17.5% Golem Cooldown Reduction
  • 8.0 - 10.0% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Rare
Resource
  • 7.0 - 9.0% Ultimate Cooldown Reduction
  • 15.5 - 20.0% Golem Cooldown Reduction
  • 8.0 - 12.5% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Invigoration
Legendary
Resource
  • +500.0 - 600.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +15 - 21 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Magic
Resource
  • +300.0 - 400.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +9 - 15 Primary Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Rare
Resource
  • +400.0 - 500.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +12 - 18 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +29.0 - 42.5% Chance for Blood Mist Projectiles to Cast Twice
Boots and Amulets.
Necromancer
Necromancer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +28.5 - 37.5% Chance for Blood Mist Projectiles to Cast Twice
Boots and Amulets.
Necromancer
Necromancer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +23.5 - 32.5% Chance for Blood Mist Projectiles to Cast Twice
Boots and Amulets.
Necromancer
Profane Cage
Legendary
Defensive
  • +26.5 - 40.0% Blight Effect
  • +29.0 - 42.5% Corpse Tendrils Duration
  • +1 - 2 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Rare
Defensive
  • +26.0 - 35.0% Blight Effect
  • +26.5 - 40.0% Corpse Tendrils Duration
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Magic
Defensive
  • +21.0 - 30.0% Blight Effect
  • +28.5 - 37.5% Corpse Tendrils Duration
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Finesse
Legendary
Offensive
  • +47.0 - 65.0% Damage to Enemies Affected by Curse Skills
  • +82.5 - 105.0% Macabre Damage
  • +98.0 - 125.0% Iron Maiden Damage
  • +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Rare
Offensive
  • +41.5 - 55.0% Damage to Enemies Affected by Curse Skills
  • +72.5 - 95.0% Macabre Damage
  • +88.0 - 115.0% Iron Maiden Damage
  • +203.0 - 275.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Magic
Offensive
  • +31.5 - 45.0% Damage to Enemies Affected by Curse Skills
  • +62.5 - 85.0% Macabre Damage
  • +82.5 - 105.0% Iron Maiden Damage
  • +187.0 - 250.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Innovation
Legendary
Utility
  • +13.5 - 22.5% Corpse Explosion Size
  • +26.5 - 40.0% Corpse Tendrils Size
  • +31.5 - 45.0% Iron Maiden Size
  • +31.5 - 45.0% Decrepify Size
  • +29.0 - 42.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Magic
Utility
  • +13.0 - 17.5% Corpse Explosion Size
  • +26.0 - 35.0% Corpse Tendrils Size
  • +26.5 - 40.0% Iron Maiden Size
  • +26.5 - 40.0% Decrepify Size
  • +28.5 - 37.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Rare
Utility
  • +15.5 - 20.0% Corpse Explosion Size
  • +28.5 - 37.5% Corpse Tendrils Size
  • +29.0 - 42.5% Iron Maiden Size
  • +29.0 - 42.5% Decrepify Size
  • +26.5 - 40.0% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Shadow Augments - Decay
Legendary
Weapon
  • +28.5 - 37.5% Decompose Size
  • +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
  • +13.5 - 22.5% Blight Size
Weapons.
Necromancer
Shadow Augments - Decay
Rare
Weapon
  • +26.0 - 35.0% Decompose Size
  • +10.5 - 15.0% Chance for Blight Projectiles to Cast Twice
  • +15.5 - 20.0% Blight Size
Weapons.
Necromancer
Shadow Augments - Decay
Magic
Weapon
  • +23.5 - 32.5% Decompose Size
  • +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
  • +13.0 - 17.5% Blight Size
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
Weapon
  • +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
  • +13.5 - 22.5% Sever Size
  • +29.0 - 42.5% Reap Duration
Weapons.
Necromancer
Shadow Augments - Execution
Rare
Weapon
  • +10.5 - 15.0% Chance for Sever Projectiles to Cast Twice
  • +15.5 - 20.0% Sever Size
  • +26.5 - 40.0% Reap Duration
Weapons.
Necromancer
Shadow Augments - Execution
Magic
Weapon
  • +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
  • +13.0 - 17.5% Sever Size
  • +28.5 - 37.5% Reap Duration
Weapons.
Necromancer
Shadow Finesse
Rare
Offensive
  • +47.0 - 65.0% Shadow Damage Over Time
  • +31.5 - 45.0% Darkness Damage
  • +72.5 - 95.0% Desecrated Ground Damage
  • +62.5 - 85.0% Corpse Explosion Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Legendary
Offensive
  • +57.0 - 75.0% Shadow Damage Over Time
  • +41.5 - 55.0% Darkness Damage
  • +82.5 - 105.0% Desecrated Ground Damage
  • +72.5 - 95.0% Corpse Explosion Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Magic
Offensive
  • +41.5 - 55.0% Shadow Damage Over Time
  • +26.0 - 35.0% Darkness Damage
  • +62.5 - 85.0% Desecrated Ground Damage
  • +57.0 - 75.0% Corpse Explosion Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Augments
Legendary
Weapon
  • +9.0 - 11.0% Minion Attack Speed
  • +13.5 - 22.5% Chance for Projectiles to Cast Twice
  • +31.5 - 45.0% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Augments
Rare
Weapon
  • +8.0 - 10.0% Minion Attack Speed
  • +15.5 - 20.0% Chance for Projectiles to Cast Twice
  • +29.0 - 42.5% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Augments
Magic
Weapon
  • +7.0 - 9.0% Minion Attack Speed
  • +13.0 - 17.5% Chance for Projectiles to Cast Twice
  • +26.5 - 40.0% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Finesse
Legendary
Offensive
  • +41.5 - 55.0% Summoning Damage
  • +62.5 - 85.0% Skeletal Mages Damage
  • +82.5 - 105.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Rare
Offensive
  • +31.5 - 45.0% Summoning Damage
  • +57.0 - 75.0% Skeletal Mages Damage
  • +72.5 - 95.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Magic
Offensive
  • +26.0 - 35.0% Summoning Damage
  • +47.0 - 65.0% Skeletal Mages Damage
  • +62.5 - 85.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Thorn Army
Legendary
Utility
  • +9.0 - 11.0% Thorns while Fortified
  • Minions Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Warriors Inherit +10.5 - 15.0% of Your Thorns
  • Skeletal Mages Inherit +13.0 - 17.5% of Your Thorns
  • Golems Inherit +13.5 - 22.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Rare
Utility
  • +8.0 - 10.0% Thorns while Fortified
  • Minions Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Mages Inherit +10.5 - 15.0% of Your Thorns
  • Golems Inherit +15.5 - 20.0% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Magic
Utility
  • +7.0 - 9.0% Thorns while Fortified
  • Minions Inherit +5.5 - 7.5% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Mages Inherit +8.0 - 12.5% of Your Thorns
  • Golems Inherit +13.0 - 17.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Weapon Attunement - Necromancer
Legendary
Resource
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation with Scythes
  • +13.0 - 17.5% Resource Generation with Shields
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Magic
Resource
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation with Scythes
  • +8.0 - 12.5% Resource Generation with Shields
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Rare
Resource
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation with Scythes
  • +10.5 - 15.0% Resource Generation with Shields
Rings and Amulets.
Necromancer

Rogue Manuals

These are the Rogue Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Agility Efficiency
Legendary
Resource
  • 6.0 - 8.0% Agility Cooldown Reduction
  • 8.0 - 10.0% Shadow Step Cooldown Reduction
  • 16.0 - 25.0% Caltrops Cooldown Reduction
  • 8.0 - 10.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Magic
Resource
  • 4.0 - 6.0% Agility Cooldown Reduction
  • 6.0 - 8.0% Shadow Step Cooldown Reduction
  • 13.0 - 17.5% Caltrops Cooldown Reduction
  • 6.0 - 8.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Rare
Resource
  • 5.0 - 7.0% Agility Cooldown Reduction
  • 7.0 - 9.0% Shadow Step Cooldown Reduction
  • 15.5 - 20.0% Caltrops Cooldown Reduction
  • 7.0 - 9.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Alchemist Control
Legendary
Utility
  • +1 - 2 to Trick Attacks
  • +1 - 2 to Chilling Weight
  • +1 - 2 to Shadow Crash
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Alchemist Control
Rare
Utility
  • +1 to Trick Attacks
  • +1 to Chilling Weight
  • +1 to Shadow Crash
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Basic Augments - Rogue
Legendary
Weapon
  • +23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
  • +29.0 - 42.5% Invigorating Strike Duration
  • +29.0 - 42.5% Heartseeker Duration
Weapons.
Rogue
Basic Augments - Rogue
Rare
Weapon
  • +21.0 - 30.0% Chance for Puncture Projectiles to Cast Twice
  • +21.0 - 30.0% Chance for Heartseeker Projectiles to Cast Twice
  • +21.0 - 30.0% Chance for Forceful Arrow Projectiles to Cast Twice
  • +26.5 - 40.0% Invigorating Strike Duration
  • +26.5 - 40.0% Heartseeker Duration
Weapons.
Rogue
Basic Augments - Rogue
Magic
Weapon
  • +18.5 - 27.5% Chance for Puncture Projectiles to Cast Twice
  • +18.5 - 27.5% Chance for Heartseeker Projectiles to Cast Twice
  • +18.5 - 27.5% Chance for Forceful Arrow Projectiles to Cast Twice
  • +28.5 - 37.5% Invigorating Strike Duration
  • +28.5 - 37.5% Heartseeker Duration
Weapons.
Rogue
Core Augments - Rogue
Legendary
Weapon
  • +21.0 - 30.0% Twisting Blades Effect
  • +13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
  • +13.5 - 22.5% Flurry Size
Weapons.
Rogue
Core Augments - Rogue
Rare
Weapon
  • +16.0 - 25.0% Twisting Blades Effect
  • +10.5 - 15.0% Chance for Barrage Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Penetrating Shot Projectiles to Cast Twice
  • +15.5 - 20.0% Flurry Size
Weapons.
Rogue
Core Augments - Rogue
Magic
Weapon
  • +15.5 - 20.0% Twisting Blades Effect
  • +8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
  • +13.0 - 17.5% Flurry Size
Weapons.
Rogue
Cutthroat Finesse
Legendary
Offensive
  • +41.5 - 55.0% Vulnerable Damage
  • +41.5 - 55.0% Cutthroat Damage
  • +9.0 - 11.0% Cutthroat Attack Speed
  • +4.0 - 6.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Rare
Offensive
  • +31.5 - 45.0% Vulnerable Damage
  • +31.5 - 45.0% Cutthroat Damage
  • +8.0 - 10.0% Cutthroat Attack Speed
  • +3.0 - 5.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Magic
Offensive
  • +26.0 - 35.0% Vulnerable Damage
  • +26.0 - 35.0% Cutthroat Damage
  • +7.0 - 9.0% Cutthroat Attack Speed
  • +2.5 - 4.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Daze Control
Legendary
Utility
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
  • 15.5 - 20.0% Smoke Grenade Cooldown Reduction
  • +28.5 - 37.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Rare
Utility
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
  • 13.0 - 17.5% Smoke Grenade Cooldown Reduction
  • +26.0 - 35.0% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Magic
Utility
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
  • 10.5 - 15.0% Smoke Grenade Cooldown Reduction
  • +23.5 - 32.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Imbuement Abundance
Legendary
Resource
  • +1 - 2 Shadow Imbuement Count
  • +1 - 2 Poison Imbuement Count
  • +1 - 2 Cold Imbuement Count
Rings and Amulets.
Rogue
Imbuement Abundance
Rare
Resource
  • +1 Shadow Imbuement Count
  • +1 Poison Imbuement Count
  • +1 Cold Imbuement Count
Rings and Amulets.
Rogue
Marksman Finesse
Legendary
Offensive
  • +62.5 - 85.0% Critical Strike Damage
  • +41.5 - 55.0% Marksman Damage
  • +4.0 - 6.0% Marksman Critical Strike Chance
  • +114.0 - 150.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Rare
Offensive
  • +57.0 - 75.0% Critical Strike Damage
  • +31.5 - 45.0% Marksman Damage
  • +3.0 - 5.0% Marksman Critical Strike Chance
  • +108.5 - 140.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Magic
Offensive
  • +47.0 - 65.0% Critical Strike Damage
  • +26.0 - 35.0% Marksman Damage
  • +2.5 - 4.0% Marksman Critical Strike Chance
  • +98.5 - 130.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Rogue Cloaking
Legendary
Defensive
  • 8.0 - 10.0% Concealment Cooldown Reduction
  • +15.5 - 20.0% Concealment Duration
  • +1 - 2 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Rare
Defensive
  • 7.0 - 9.0% Concealment Cooldown Reduction
  • +13.0 - 17.5% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Magic
Defensive
  • 6.0 - 8.0% Concealment Cooldown Reduction
  • +10.5 - 15.0% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Invigoration
Legendary
Resource
  • 62.5 - 85.0% Puncture Resource Generation
  • +18.5 - 27.5% Invigorating Strike Effect
  • +1 - 2 to Innervation
  • +1 - 2 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Rare
Resource
  • 57.0 - 75.0% Puncture Resource Generation
  • +16.0 - 25.0% Invigorating Strike Effect
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Magic
Resource
  • 47.0 - 65.0% Puncture Resource Generation
  • +13.5 - 22.5% Invigorating Strike Effect
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +57.5 - 80.0% Movement Speed from Blade Shift
  • +2.5 - 4.0% Chance for Dark Shroud Projectiles to Cast Twice
  • +46.5 - 60.0% Shadow Step Duration
  • +2 - 3 to Stutter Step
Boots and Amulets.
Rogue
Rogue Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +52.0 - 70.0% Movement Speed from Blade Shift
  • +2.0 - 3.0% Chance for Dark Shroud Projectiles to Cast Twice
  • +41.5 - 55.0% Shadow Step Duration
  • +2 to Stutter Step
Boots and Amulets.
Rogue
Rogue Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +46.5 - 60.0% Movement Speed from Blade Shift
  • +1.5 - 2.5% Chance for Dark Shroud Projectiles to Cast Twice
  • +36.5 - 50.0% Shadow Step Duration
  • +2 to Stutter Step
Boots and Amulets.
Rogue
Rogue Recovery
Legendary
Defensive
  • +23.5 - 32.5% Chance for Flurry Projectiles to Cast Twice
  • +1 - 2 to Siphoning Strikes
  • +1 - 2 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery
Rare
Defensive
  • +21.0 - 30.0% Chance for Flurry Projectiles to Cast Twice
  • +1 to Siphoning Strikes
  • +1 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Scoundrel Finesse
Legendary
Offensive
  • +47.0 - 65.0% Damage to Poisoned Enemies
  • +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
  • +62.5 - 85.0% Imbued Damage
  • +72.5 - 95.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Magic
Offensive
  • +31.5 - 45.0% Damage to Poisoned Enemies
  • +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
  • +47.0 - 65.0% Imbued Damage
  • +57.0 - 75.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Rare
Offensive
  • +41.5 - 55.0% Damage to Poisoned Enemies
  • +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
  • +57.0 - 75.0% Imbued Damage
  • +62.5 - 85.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Legendary
Offensive
  • +26.0 - 35.0% Damage per Combo Point Spent
  • +26.5 - 40.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +21.0 - 30.0% Stun Grenade Size
  • +16.0 - 25.0% Shadow Clone Duration
  • +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Rare
Offensive
  • +21.0 - 30.0% Damage per Combo Point Spent
  • +26.0 - 35.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +18.5 - 27.5% Stun Grenade Size
  • +13.5 - 22.5% Shadow Clone Duration
  • +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Magic
Offensive
  • +16.0 - 25.0% Damage per Combo Point Spent
  • +21.0 - 30.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +16.0 - 25.0% Stun Grenade Size
  • +15.5 - 20.0% Shadow Clone Duration
  • +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Efficiency
Legendary
Resource
  • 8.0 - 10.0% Subterfuge Cooldown Reduction
  • 8.0 - 12.5% Trap Cooldown Reduction
  • 10.5 - 15.0% Poison Trap Cooldown Reduction
  • 15.5 - 20.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Rare
Resource
  • 7.0 - 9.0% Subterfuge Cooldown Reduction
  • 8.0 - 10.0% Trap Cooldown Reduction
  • 8.0 - 12.5% Poison Trap Cooldown Reduction
  • 13.0 - 17.5% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Magic
Resource
  • 6.0 - 8.0% Subterfuge Cooldown Reduction
  • 5.5 - 7.5% Trap Cooldown Reduction
  • 8.0 - 10.0% Poison Trap Cooldown Reduction
  • 10.5 - 15.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Trap Augments
Legendary
Weapon
  • Traps Arm 0.4 - 0.6 Seconds Faster
  • +31.5 - 45.0% Caltrops Size
  • +31.5 - 45.0% Caltrops Duration
  • +29.0 - 42.5% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Rare
Weapon
  • Traps Arm 0.3 - 0.5 Seconds Faster
  • +29.0 - 42.5% Caltrops Size
  • +29.0 - 42.5% Caltrops Duration
  • +26.5 - 40.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Magic
Weapon
  • Traps Arm 0.2 - 0.4 Seconds Faster
  • +26.5 - 40.0% Caltrops Size
  • +26.5 - 40.0% Caltrops Duration
  • +28.5 - 37.5% Poison Trap Duration
Weapons.
Rogue
Trickster Finesse
Legendary
Offensive
  • +144.5 - 185.0% Shadow Step Damage
  • +144.5 - 185.0% Dash Damage
  • +114.0 - 150.0% Shadow Clone Damage
  • +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Rare
Offensive
  • +129.5 - 170.0% Shadow Step Damage
  • +129.5 - 170.0% Dash Damage
  • +108.5 - 140.0% Shadow Clone Damage
  • +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Magic
Offensive
  • +114.0 - 150.0% Shadow Step Damage
  • +114.0 - 150.0% Dash Damage
  • +98.5 - 130.0% Shadow Clone Damage
  • +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue

Sorcerer Manuals

These are the Sorcerer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Conjuration Efficiency
Legendary
Resource
  • 23.5 - 32.5% Hydra Resource Cost Reduction
  • 8.0 - 12.5% Ice Blades Cooldown Reduction
  • 8.0 - 12.5% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Rare
Resource
  • 18.5 - 27.5% Hydra Resource Cost Reduction
  • 9.0 - 11.0% Ice Blades Cooldown Reduction
  • 9.0 - 11.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Magic
Resource
  • 13.5 - 22.5% Hydra Resource Cost Reduction
  • 8.0 - 10.0% Ice Blades Cooldown Reduction
  • 8.0 - 10.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Finesse
Legendary
Offensive
  • +72.5 - 95.0% Conjuration Damage
  • +98.0 - 125.0% Hydra Damage
  • +98.0 - 125.0% Ice Blades Damage
  • +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
Offensive
  • +62.5 - 85.0% Conjuration Damage
  • +88.0 - 115.0% Hydra Damage
  • +88.0 - 115.0% Ice Blades Damage
  • +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
Offensive
  • +57.0 - 75.0% Conjuration Damage
  • +82.5 - 105.0% Hydra Damage
  • +82.5 - 105.0% Ice Blades Damage
  • +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
  • +18.5 - 27.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
  • +13.5 - 22.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ice Shards Projectiles to Cast Twice
  • +16.0 - 25.0% Blizzard Size
Weapons.
Sorcerer
Frost Cage
Legendary
Defensive
  • 15.5 - 20.0% Frost Nova Cooldown Reduction
  • +21.0 - 30.0% Chill Slow Potency
  • +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Rare
Defensive
  • 13.0 - 17.5% Frost Nova Cooldown Reduction
  • +18.5 - 27.5% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Magic
Defensive
  • 10.5 - 15.0% Frost Nova Cooldown Reduction
  • +16.0 - 25.0% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Finesse
Legendary
Offensive
  • +41.5 - 55.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +62.5 - 85.0% Damage to Frozen Enemies
  • +72.5 - 95.0% Blizzard Damage
  • +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
Offensive
  • +31.5 - 45.0% Cold Damage
  • +31.5 - 45.0% Vulnerable Damage
  • +57.0 - 75.0% Damage to Frozen Enemies
  • +62.5 - 85.0% Blizzard Damage
  • +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Magic
Offensive
  • +26.0 - 35.0% Cold Damage
  • +26.0 - 35.0% Vulnerable Damage
  • +47.0 - 65.0% Damage to Frozen Enemies
  • +57.0 - 75.0% Blizzard Damage
  • +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +13.5 - 22.5% Incinerate Size
  • +13.5 - 22.5% Meteor Size
  • +18.5 - 27.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +13.0 - 17.5% Incinerate Size
  • +13.0 - 17.5% Meteor Size
  • +13.5 - 22.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Incinerate Size
  • +15.5 - 20.0% Meteor Size
  • +16.0 - 25.0% Firewall Size
Weapons.
Sorcerer
Pyromancy Endurance
Legendary
Defensive
  • Lucky Hit: Up to a 5% Chance to Heal +873 - 1,175 Life
  • +10.5 - 15.0% Flame Shield Duration
  • +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Rare
Defensive
  • Lucky Hit: Up to a 5% Chance to Heal +431 - 580 Life
  • +8.0 - 12.5% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Magic
Defensive
  • Lucky Hit: Up to a 5% Chance to Heal +161 - 217 Life
  • +8.0 - 10.0% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse
Legendary
Offensive
  • +41.5 - 55.0% Fire Damage
  • +57.0 - 75.0% Fire Damage Over Time
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +62.5 - 85.0% Pyromancy Critical Strike Damage
  • +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
Offensive
  • +31.5 - 45.0% Fire Damage
  • +47.0 - 65.0% Fire Damage Over Time
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +57.0 - 75.0% Pyromancy Critical Strike Damage
  • +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
Offensive
  • +26.0 - 35.0% Fire Damage
  • +41.5 - 55.0% Fire Damage Over Time
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +47.0 - 65.0% Pyromancy Critical Strike Damage
  • +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Shock Finesse
Legendary
Offensive
  • +41.5 - 55.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +62.5 - 85.0% Shock Critical Strike Damage
  • +155.0 - 200.0% Teleport Damage
  • +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Rare
Offensive
  • +31.5 - 45.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +57.0 - 75.0% Shock Critical Strike Damage
  • +144.5 - 185.0% Teleport Damage
  • +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Magic
Offensive
  • +26.0 - 35.0% Lightning Damage
  • +2.5 - 4.0% Shock Critical Strike Chance
  • +47.0 - 65.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Teleport Damage
  • +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control
Legendary
Utility
  • +13.5 - 22.5% Immobilize Duration
  • +16.0 - 25.0% Stun Duration
  • +16.0 - 25.0% Freeze Duration
  • +26.5 - 40.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Magic
Utility
  • +13.0 - 17.5% Immobilize Duration
  • +15.5 - 20.0% Stun Duration
  • +15.5 - 20.0% Freeze Duration
  • +26.0 - 35.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Rare
Utility
  • +15.5 - 20.0% Immobilize Duration
  • +13.5 - 22.5% Stun Duration
  • +13.5 - 22.5% Freeze Duration
  • +28.5 - 37.5% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 8.0 - 10.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 7.0 - 9.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Stability
Legendary
Resource
  • +1 - 2 to Invigorating Conduit
  • +1 - 2 to Frigid Breeze
  • +1 - 2 to Fiery Surge
Rings and Amulets.
Sorcerer
Sorcerer Stability
Rare
Resource
  • +1 to Invigorating Conduit
  • +1 to Frigid Breeze
  • +1 to Fiery Surge
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Legendary
Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 8.0 - 12.5% Deep Freeze Cooldown Reduction
  • 13.5 - 22.5% Inferno Cooldown Reduction
  • 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Magic
Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 8.0 - 10.0% Deep Freeze Cooldown Reduction
  • 13.0 - 17.5% Inferno Cooldown Reduction
  • 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Rare
Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 9.0 - 11.0% Deep Freeze Cooldown Reduction
  • 15.5 - 20.0% Inferno Cooldown Reduction
  • 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer