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Offensive Manuals

From Diablo 4 Wiki

The Offensive Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in World Tiers 1 to 4 and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Arsenal Finesse
Legendary
Offensive
  • +41.5 - 55.0% Damage with Two-Handed Bludgeoning Weapons
  • +41.5 - 55.0% Damage with Dual-Wielded Weapons
  • +41.5 - 55.0% Damage with Two-Handed Slashing Weapons
  • +82.5 - 105.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Rare
Offensive
  • +31.5 - 45.0% Damage with Two-Handed Bludgeoning Weapons
  • +31.5 - 45.0% Damage with Dual-Wielded Weapons
  • +31.5 - 45.0% Damage with Two-Handed Slashing Weapons
  • +72.5 - 95.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Magic
Offensive
  • +26.0 - 35.0% Damage with Two-Handed Bludgeoning Weapons
  • +26.0 - 35.0% Damage with Dual-Wielded Weapons
  • +26.0 - 35.0% Damage with Two-Handed Slashing Weapons
  • +62.5 - 85.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Legendary
Offensive
  • +41.5 - 55.0% Damage while Berserking is Active
  • +82.5 - 105.0% Damage while Wrath of the Berserker is Active
  • +62.5 - 85.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Rare
Offensive
  • +31.5 - 45.0% Damage while Berserking is Active
  • +72.5 - 95.0% Damage while Wrath of the Berserker is Active
  • +57.0 - 75.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Magic
Offensive
  • +26.0 - 35.0% Damage while Berserking is Active
  • +62.5 - 85.0% Damage while Wrath of the Berserker is Active
  • +47.0 - 65.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Blood Finesse
Legendary
Offensive
  • +9.0 - 11.0% Blood Attack Speed
  • +41.5 - 55.0% Blood Damage
  • +62.5 - 85.0% Blood Overpower Damage
  • +41.5 - 55.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Rare
Offensive
  • +8.0 - 10.0% Blood Attack Speed
  • +31.5 - 45.0% Blood Damage
  • +57.0 - 75.0% Blood Overpower Damage
  • +31.5 - 45.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Magic
Offensive
  • +7.0 - 9.0% Blood Attack Speed
  • +26.0 - 35.0% Blood Damage
  • +47.0 - 65.0% Blood Overpower Damage
  • +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Legendary
Offensive
  • +41.5 - 55.0% Bone Damage
  • +4.0 - 6.0% Bone Critical Strike Chance
  • +62.5 - 85.0% Bone Critical Strike Damage
  • +103.5 - 135.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Rare
Offensive
  • +31.5 - 45.0% Bone Damage
  • +3.0 - 5.0% Bone Critical Strike Chance
  • +57.0 - 75.0% Bone Critical Strike Damage
  • +98.0 - 125.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Magic
Offensive
  • +26.0 - 35.0% Bone Damage
  • +2.5 - 4.0% Bone Critical Strike Chance
  • +47.0 - 65.0% Bone Critical Strike Damage
  • +88.0 - 115.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Companion Finesse
Legendary
Offensive
  • +72.5 - 95.0% Companion Damage
  • +82.5 - 105.0% Wolves Damage
  • +144.5 - 185.0% Poison Creeper Damage
  • +144.5 - 185.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Rare
Offensive
  • +62.5 - 85.0% Companion Damage
  • +72.5 - 95.0% Wolves Damage
  • +129.5 - 170.0% Poison Creeper Damage
  • +129.5 - 170.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Magic
Offensive
  • +57.0 - 75.0% Companion Damage
  • +62.5 - 85.0% Wolves Damage
  • +114.0 - 150.0% Poison Creeper Damage
  • +114.0 - 150.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Conjuration Finesse
Legendary
Offensive
  • +72.5 - 95.0% Conjuration Damage
  • +98.0 - 125.0% Hydra Damage
  • +98.0 - 125.0% Ice Blades Damage
  • +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
Offensive
  • +62.5 - 85.0% Conjuration Damage
  • +88.0 - 115.0% Hydra Damage
  • +88.0 - 115.0% Ice Blades Damage
  • +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
Offensive
  • +57.0 - 75.0% Conjuration Damage
  • +82.5 - 105.0% Hydra Damage
  • +82.5 - 105.0% Ice Blades Damage
  • +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Cutthroat Finesse
Legendary
Offensive
  • +41.5 - 55.0% Vulnerable Damage
  • +41.5 - 55.0% Cutthroat Damage
  • +9.0 - 11.0% Cutthroat Attack Speed
  • +4.0 - 6.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Rare
Offensive
  • +31.5 - 45.0% Vulnerable Damage
  • +31.5 - 45.0% Cutthroat Damage
  • +8.0 - 10.0% Cutthroat Attack Speed
  • +3.0 - 5.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Magic
Offensive
  • +26.0 - 35.0% Vulnerable Damage
  • +26.0 - 35.0% Cutthroat Damage
  • +7.0 - 9.0% Cutthroat Attack Speed
  • +2.5 - 4.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Demolition Finesse
Rare
Offensive
  • +129.5 - 170.0% Kick Damage
  • +62.5 - 85.0% Charge Damage
  • +72.5 - 95.0% Death Blow Damage
  • +108.5 - 140.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Magic
Offensive
  • +114.0 - 150.0% Kick Damage
  • +57.0 - 75.0% Charge Damage
  • +62.5 - 85.0% Death Blow Damage
  • +98.5 - 130.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Legendary
Offensive
  • +144.5 - 185.0% Kick Damage
  • +72.5 - 95.0% Charge Damage
  • +82.5 - 105.0% Death Blow Damage
  • +114.0 - 150.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Earth Finesse
Legendary
Offensive
  • +41.5 - 55.0% Earth Damage
  • +4.0 - 6.0% Earth Lucky Hit Chance
  • +4.0 - 6.0% Earth Critical Strike Chance
  • +62.5 - 85.0% Earth Overpower Damage
  • +72.5 - 95.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Rare
Offensive
  • +31.5 - 45.0% Earth Damage
  • +3.0 - 5.0% Earth Lucky Hit Chance
  • +3.0 - 5.0% Earth Critical Strike Chance
  • +57.0 - 75.0% Earth Overpower Damage
  • +62.5 - 85.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Magic
Offensive
  • +26.0 - 35.0% Earth Damage
  • +2.5 - 4.0% Earth Lucky Hit Chance
  • +2.5 - 4.0% Earth Critical Strike Chance
  • +47.0 - 65.0% Earth Overpower Damage
  • +57.0 - 75.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Frost Finesse
Legendary
Offensive
  • +41.5 - 55.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +62.5 - 85.0% Damage to Frozen Enemies
  • +72.5 - 95.0% Blizzard Damage
  • +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
Offensive
  • +31.5 - 45.0% Cold Damage
  • +31.5 - 45.0% Vulnerable Damage
  • +57.0 - 75.0% Damage to Frozen Enemies
  • +62.5 - 85.0% Blizzard Damage
  • +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Magic
Offensive
  • +26.0 - 35.0% Cold Damage
  • +26.0 - 35.0% Vulnerable Damage
  • +47.0 - 65.0% Damage to Frozen Enemies
  • +57.0 - 75.0% Blizzard Damage
  • +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Marksman Finesse
Legendary
Offensive
  • +62.5 - 85.0% Critical Strike Damage
  • +41.5 - 55.0% Marksman Damage
  • +4.0 - 6.0% Marksman Critical Strike Chance
  • +114.0 - 150.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Rare
Offensive
  • +57.0 - 75.0% Critical Strike Damage
  • +31.5 - 45.0% Marksman Damage
  • +3.0 - 5.0% Marksman Critical Strike Chance
  • +108.5 - 140.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Magic
Offensive
  • +47.0 - 65.0% Critical Strike Damage
  • +26.0 - 35.0% Marksman Damage
  • +2.5 - 4.0% Marksman Critical Strike Chance
  • +98.5 - 130.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Profane Finesse
Legendary
Offensive
  • +47.0 - 65.0% Damage to Enemies Affected by Curse Skills
  • +82.5 - 105.0% Macabre Damage
  • +98.0 - 125.0% Iron Maiden Damage
  • +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Rare
Offensive
  • +41.5 - 55.0% Damage to Enemies Affected by Curse Skills
  • +72.5 - 95.0% Macabre Damage
  • +88.0 - 115.0% Iron Maiden Damage
  • +203.0 - 275.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Magic
Offensive
  • +31.5 - 45.0% Damage to Enemies Affected by Curse Skills
  • +62.5 - 85.0% Macabre Damage
  • +82.5 - 105.0% Iron Maiden Damage
  • +187.0 - 250.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Pyromancy Finesse
Legendary
Offensive
  • +41.5 - 55.0% Fire Damage
  • +57.0 - 75.0% Fire Damage Over Time
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +62.5 - 85.0% Pyromancy Critical Strike Damage
  • +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
Offensive
  • +31.5 - 45.0% Fire Damage
  • +47.0 - 65.0% Fire Damage Over Time
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +57.0 - 75.0% Pyromancy Critical Strike Damage
  • +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
Offensive
  • +26.0 - 35.0% Fire Damage
  • +41.5 - 55.0% Fire Damage Over Time
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +47.0 - 65.0% Pyromancy Critical Strike Damage
  • +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Scoundrel Finesse
Legendary
Offensive
  • +47.0 - 65.0% Damage to Poisoned Enemies
  • +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
  • +62.5 - 85.0% Imbued Damage
  • +72.5 - 95.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Magic
Offensive
  • +31.5 - 45.0% Damage to Poisoned Enemies
  • +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
  • +47.0 - 65.0% Imbued Damage
  • +57.0 - 75.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Rare
Offensive
  • +41.5 - 55.0% Damage to Poisoned Enemies
  • +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
  • +57.0 - 75.0% Imbued Damage
  • +62.5 - 85.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Shapeshifting Finesse
Legendary
Offensive
  • +9.0 - 11.0% Werewolf Attack Speed
  • +144.5 - 185.0% Rabies Damage
  • +144.5 - 185.0% Trample Damage
  • +114.0 - 150.0% Lacerate Damage
  • +4.0 - 6.0% Werewolf Critical Strike Chance
  • +62.5 - 85.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Rare
Offensive
  • +8.0 - 10.0% Werewolf Attack Speed
  • +129.5 - 170.0% Rabies Damage
  • +129.5 - 170.0% Trample Damage
  • +108.5 - 140.0% Lacerate Damage
  • +3.0 - 5.0% Werewolf Critical Strike Chance
  • +57.0 - 75.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Magic
Offensive
  • +7.0 - 9.0% Werewolf Attack Speed
  • +114.0 - 150.0% Rabies Damage
  • +114.0 - 150.0% Trample Damage
  • +98.5 - 130.0% Lacerate Damage
  • +2.5 - 4.0% Werewolf Critical Strike Chance
  • +47.0 - 65.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shock Finesse
Legendary
Offensive
  • +41.5 - 55.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +62.5 - 85.0% Shock Critical Strike Damage
  • +155.0 - 200.0% Teleport Damage
  • +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Rare
Offensive
  • +31.5 - 45.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +57.0 - 75.0% Shock Critical Strike Damage
  • +144.5 - 185.0% Teleport Damage
  • +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Magic
Offensive
  • +26.0 - 35.0% Lightning Damage
  • +2.5 - 4.0% Shock Critical Strike Chance
  • +47.0 - 65.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Teleport Damage
  • +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Specialist Evolution
Legendary
Offensive
  • +26.0 - 35.0% Damage per Combo Point Spent
  • +26.5 - 40.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +21.0 - 30.0% Stun Grenade Size
  • +16.0 - 25.0% Shadow Clone Duration
  • +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Rare
Offensive
  • +21.0 - 30.0% Damage per Combo Point Spent
  • +26.0 - 35.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +18.5 - 27.5% Stun Grenade Size
  • +13.5 - 22.5% Shadow Clone Duration
  • +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Magic
Offensive
  • +16.0 - 25.0% Damage per Combo Point Spent
  • +21.0 - 30.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +16.0 - 25.0% Stun Grenade Size
  • +15.5 - 20.0% Shadow Clone Duration
  • +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Storm Finesse
Legendary
Offensive
  • +41.5 - 55.0% Storm Damage
  • +144.5 - 185.0% Hurricane Damage
  • +114.0 - 150.0% Cataclysm Damage
  • +82.5 - 105.0% Lightning Bolt Damage
  • +4.0 - 6.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Rare
Offensive
  • +31.5 - 45.0% Storm Damage
  • +129.5 - 170.0% Hurricane Damage
  • +108.5 - 140.0% Cataclysm Damage
  • +72.5 - 95.0% Lightning Bolt Damage
  • +3.0 - 5.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Magic
Offensive
  • +26.0 - 35.0% Storm Damage
  • +114.0 - 150.0% Hurricane Damage
  • +98.5 - 130.0% Cataclysm Damage
  • +62.5 - 85.0% Lightning Bolt Damage
  • +2.5 - 4.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Summoning Finesse
Legendary
Offensive
  • +41.5 - 55.0% Summoning Damage
  • +62.5 - 85.0% Skeletal Mages Damage
  • +82.5 - 105.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Rare
Offensive
  • +31.5 - 45.0% Summoning Damage
  • +57.0 - 75.0% Skeletal Mages Damage
  • +72.5 - 95.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Magic
Offensive
  • +26.0 - 35.0% Summoning Damage
  • +47.0 - 65.0% Skeletal Mages Damage
  • +62.5 - 85.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Trickster Finesse
Legendary
Offensive
  • +144.5 - 185.0% Shadow Step Damage
  • +144.5 - 185.0% Dash Damage
  • +114.0 - 150.0% Shadow Clone Damage
  • +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Rare
Offensive
  • +129.5 - 170.0% Shadow Step Damage
  • +129.5 - 170.0% Dash Damage
  • +108.5 - 140.0% Shadow Clone Damage
  • +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Magic
Offensive
  • +114.0 - 150.0% Shadow Step Damage
  • +114.0 - 150.0% Dash Damage
  • +98.5 - 130.0% Shadow Clone Damage
  • +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue