Arsenal Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Damage with Two-Handed Bludgeoning Weapons
- +41.5 - 55.0% Damage with Dual-Wielded Weapons
- +41.5 - 55.0% Damage with Two-Handed Slashing Weapons
- +82.5 - 105.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Arsenal Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Damage with Two-Handed Bludgeoning Weapons
- +31.5 - 45.0% Damage with Dual-Wielded Weapons
- +31.5 - 45.0% Damage with Two-Handed Slashing Weapons
- +72.5 - 95.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Arsenal Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Damage with Two-Handed Bludgeoning Weapons
- +26.0 - 35.0% Damage with Dual-Wielded Weapons
- +26.0 - 35.0% Damage with Two-Handed Slashing Weapons
- +62.5 - 85.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Berserking Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Damage while Berserking is Active
- +82.5 - 105.0% Damage while Wrath of the Berserker is Active
- +62.5 - 85.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Berserking Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Damage while Berserking is Active
- +72.5 - 95.0% Damage while Wrath of the Berserker is Active
- +57.0 - 75.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Berserking Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Damage while Berserking is Active
- +62.5 - 85.0% Damage while Wrath of the Berserker is Active
- +47.0 - 65.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Blood Finesse Legendary
|
Offensive
|
- +9.0 - 11.0% Blood Attack Speed
- +41.5 - 55.0% Blood Damage
- +62.5 - 85.0% Blood Overpower Damage
- +41.5 - 55.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Blood Finesse Rare
|
Offensive
|
- +8.0 - 10.0% Blood Attack Speed
- +31.5 - 45.0% Blood Damage
- +57.0 - 75.0% Blood Overpower Damage
- +31.5 - 45.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Blood Finesse Magic
|
Offensive
|
- +7.0 - 9.0% Blood Attack Speed
- +26.0 - 35.0% Blood Damage
- +47.0 - 65.0% Blood Overpower Damage
- +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Bone Damage
- +4.0 - 6.0% Bone Critical Strike Chance
- +62.5 - 85.0% Bone Critical Strike Damage
- +103.5 - 135.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Bone Damage
- +3.0 - 5.0% Bone Critical Strike Chance
- +57.0 - 75.0% Bone Critical Strike Damage
- +98.0 - 125.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Bone Damage
- +2.5 - 4.0% Bone Critical Strike Chance
- +47.0 - 65.0% Bone Critical Strike Damage
- +88.0 - 115.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Companion Finesse Legendary
|
Offensive
|
- +72.5 - 95.0% Companion Damage
- +82.5 - 105.0% Wolves Damage
- +144.5 - 185.0% Poison Creeper Damage
- +144.5 - 185.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Companion Finesse Rare
|
Offensive
|
- +62.5 - 85.0% Companion Damage
- +72.5 - 95.0% Wolves Damage
- +129.5 - 170.0% Poison Creeper Damage
- +129.5 - 170.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Companion Finesse Magic
|
Offensive
|
- +57.0 - 75.0% Companion Damage
- +62.5 - 85.0% Wolves Damage
- +114.0 - 150.0% Poison Creeper Damage
- +114.0 - 150.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Conjuration Finesse Legendary
|
Offensive
|
- +72.5 - 95.0% Conjuration Damage
- +98.0 - 125.0% Hydra Damage
- +98.0 - 125.0% Ice Blades Damage
- +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Conjuration Finesse Rare
|
Offensive
|
- +62.5 - 85.0% Conjuration Damage
- +88.0 - 115.0% Hydra Damage
- +88.0 - 115.0% Ice Blades Damage
- +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Conjuration Finesse Magic
|
Offensive
|
- +57.0 - 75.0% Conjuration Damage
- +82.5 - 105.0% Hydra Damage
- +82.5 - 105.0% Ice Blades Damage
- +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Cutthroat Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Vulnerable Damage
- +41.5 - 55.0% Cutthroat Damage
- +9.0 - 11.0% Cutthroat Attack Speed
- +4.0 - 6.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Cutthroat Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Vulnerable Damage
- +31.5 - 45.0% Cutthroat Damage
- +8.0 - 10.0% Cutthroat Attack Speed
- +3.0 - 5.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Cutthroat Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Vulnerable Damage
- +26.0 - 35.0% Cutthroat Damage
- +7.0 - 9.0% Cutthroat Attack Speed
- +2.5 - 4.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Demolition Finesse Rare
|
Offensive
|
- +129.5 - 170.0% Kick Damage
- +62.5 - 85.0% Charge Damage
- +72.5 - 95.0% Death Blow Damage
- +108.5 - 140.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Demolition Finesse Magic
|
Offensive
|
- +114.0 - 150.0% Kick Damage
- +57.0 - 75.0% Charge Damage
- +62.5 - 85.0% Death Blow Damage
- +98.5 - 130.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Demolition Finesse Legendary
|
Offensive
|
- +144.5 - 185.0% Kick Damage
- +72.5 - 95.0% Charge Damage
- +82.5 - 105.0% Death Blow Damage
- +114.0 - 150.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
|
Barbarian
|
Earth Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Earth Damage
- +4.0 - 6.0% Earth Lucky Hit Chance
- +4.0 - 6.0% Earth Critical Strike Chance
- +62.5 - 85.0% Earth Overpower Damage
- +72.5 - 95.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Earth Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Earth Damage
- +3.0 - 5.0% Earth Lucky Hit Chance
- +3.0 - 5.0% Earth Critical Strike Chance
- +57.0 - 75.0% Earth Overpower Damage
- +62.5 - 85.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Earth Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Earth Damage
- +2.5 - 4.0% Earth Lucky Hit Chance
- +2.5 - 4.0% Earth Critical Strike Chance
- +47.0 - 65.0% Earth Overpower Damage
- +57.0 - 75.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Frost Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Cold Damage
- +41.5 - 55.0% Vulnerable Damage
- +62.5 - 85.0% Damage to Frozen Enemies
- +72.5 - 95.0% Blizzard Damage
- +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Frost Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Cold Damage
- +31.5 - 45.0% Vulnerable Damage
- +57.0 - 75.0% Damage to Frozen Enemies
- +62.5 - 85.0% Blizzard Damage
- +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Frost Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Cold Damage
- +26.0 - 35.0% Vulnerable Damage
- +47.0 - 65.0% Damage to Frozen Enemies
- +57.0 - 75.0% Blizzard Damage
- +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Marksman Finesse Legendary
|
Offensive
|
- +62.5 - 85.0% Critical Strike Damage
- +41.5 - 55.0% Marksman Damage
- +4.0 - 6.0% Marksman Critical Strike Chance
- +114.0 - 150.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Marksman Finesse Rare
|
Offensive
|
- +57.0 - 75.0% Critical Strike Damage
- +31.5 - 45.0% Marksman Damage
- +3.0 - 5.0% Marksman Critical Strike Chance
- +108.5 - 140.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Marksman Finesse Magic
|
Offensive
|
- +47.0 - 65.0% Critical Strike Damage
- +26.0 - 35.0% Marksman Damage
- +2.5 - 4.0% Marksman Critical Strike Chance
- +98.5 - 130.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Profane Finesse Legendary
|
Offensive
|
- +47.0 - 65.0% Damage to Enemies Affected by Curse Skills
- +82.5 - 105.0% Macabre Damage
- +98.0 - 125.0% Iron Maiden Damage
- +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Profane Finesse Rare
|
Offensive
|
- +41.5 - 55.0% Damage to Enemies Affected by Curse Skills
- +72.5 - 95.0% Macabre Damage
- +88.0 - 115.0% Iron Maiden Damage
- +203.0 - 275.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Profane Finesse Magic
|
Offensive
|
- +31.5 - 45.0% Damage to Enemies Affected by Curse Skills
- +62.5 - 85.0% Macabre Damage
- +82.5 - 105.0% Iron Maiden Damage
- +187.0 - 250.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Pyromancy Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Fire Damage
- +57.0 - 75.0% Fire Damage Over Time
- +9.0 - 11.0% Pyromancy Attack Speed
- +62.5 - 85.0% Pyromancy Critical Strike Damage
- +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Pyromancy Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Fire Damage
- +47.0 - 65.0% Fire Damage Over Time
- +8.0 - 10.0% Pyromancy Attack Speed
- +57.0 - 75.0% Pyromancy Critical Strike Damage
- +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Pyromancy Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Fire Damage
- +41.5 - 55.0% Fire Damage Over Time
- +7.0 - 9.0% Pyromancy Attack Speed
- +47.0 - 65.0% Pyromancy Critical Strike Damage
- +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Scoundrel Finesse Legendary
|
Offensive
|
- +47.0 - 65.0% Damage to Poisoned Enemies
- +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
- +62.5 - 85.0% Imbued Damage
- +72.5 - 95.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Scoundrel Finesse Magic
|
Offensive
|
- +31.5 - 45.0% Damage to Poisoned Enemies
- +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
- +47.0 - 65.0% Imbued Damage
- +57.0 - 75.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Scoundrel Finesse Rare
|
Offensive
|
- +41.5 - 55.0% Damage to Poisoned Enemies
- +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
- +57.0 - 75.0% Imbued Damage
- +62.5 - 85.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Shapeshifting Finesse Legendary
|
Offensive
|
- +9.0 - 11.0% Werewolf Attack Speed
- +144.5 - 185.0% Rabies Damage
- +144.5 - 185.0% Trample Damage
- +114.0 - 150.0% Lacerate Damage
- +4.0 - 6.0% Werewolf Critical Strike Chance
- +62.5 - 85.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Shapeshifting Finesse Rare
|
Offensive
|
- +8.0 - 10.0% Werewolf Attack Speed
- +129.5 - 170.0% Rabies Damage
- +129.5 - 170.0% Trample Damage
- +108.5 - 140.0% Lacerate Damage
- +3.0 - 5.0% Werewolf Critical Strike Chance
- +57.0 - 75.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Shapeshifting Finesse Magic
|
Offensive
|
- +7.0 - 9.0% Werewolf Attack Speed
- +114.0 - 150.0% Rabies Damage
- +114.0 - 150.0% Trample Damage
- +98.5 - 130.0% Lacerate Damage
- +2.5 - 4.0% Werewolf Critical Strike Chance
- +47.0 - 65.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Shock Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Lightning Damage
- +4.0 - 6.0% Shock Critical Strike Chance
- +62.5 - 85.0% Shock Critical Strike Damage
- +155.0 - 200.0% Teleport Damage
- +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Shock Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Lightning Damage
- +3.0 - 5.0% Shock Critical Strike Chance
- +57.0 - 75.0% Shock Critical Strike Damage
- +144.5 - 185.0% Teleport Damage
- +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Shock Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Lightning Damage
- +2.5 - 4.0% Shock Critical Strike Chance
- +47.0 - 65.0% Shock Critical Strike Damage
- +124.0 - 160.0% Teleport Damage
- +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Specialist Evolution Legendary
|
Offensive
|
- +26.0 - 35.0% Damage per Combo Point Spent
- +26.5 - 40.0% Chance for Rain of Arrows Projectiles to Cast Twice
- +21.0 - 30.0% Stun Grenade Size
- +16.0 - 25.0% Shadow Clone Duration
- +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Specialist Evolution Rare
|
Offensive
|
- +21.0 - 30.0% Damage per Combo Point Spent
- +26.0 - 35.0% Chance for Rain of Arrows Projectiles to Cast Twice
- +18.5 - 27.5% Stun Grenade Size
- +13.5 - 22.5% Shadow Clone Duration
- +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Specialist Evolution Magic
|
Offensive
|
- +16.0 - 25.0% Damage per Combo Point Spent
- +21.0 - 30.0% Chance for Rain of Arrows Projectiles to Cast Twice
- +16.0 - 25.0% Stun Grenade Size
- +15.5 - 20.0% Shadow Clone Duration
- +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Storm Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Storm Damage
- +144.5 - 185.0% Hurricane Damage
- +114.0 - 150.0% Cataclysm Damage
- +82.5 - 105.0% Lightning Bolt Damage
- +4.0 - 6.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Storm Finesse Rare
|
Offensive
|
- +31.5 - 45.0% Storm Damage
- +129.5 - 170.0% Hurricane Damage
- +108.5 - 140.0% Cataclysm Damage
- +72.5 - 95.0% Lightning Bolt Damage
- +3.0 - 5.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Storm Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Storm Damage
- +114.0 - 150.0% Hurricane Damage
- +98.5 - 130.0% Cataclysm Damage
- +62.5 - 85.0% Lightning Bolt Damage
- +2.5 - 4.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Druid
|
Trickster Finesse Legendary
|
Offensive
|
- +144.5 - 185.0% Shadow Step Damage
- +144.5 - 185.0% Dash Damage
- +114.0 - 150.0% Shadow Clone Damage
- +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Trickster Finesse Rare
|
Offensive
|
- +129.5 - 170.0% Shadow Step Damage
- +129.5 - 170.0% Dash Damage
- +108.5 - 140.0% Shadow Clone Damage
- +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Trickster Finesse Magic
|
Offensive
|
- +114.0 - 150.0% Shadow Step Damage
- +114.0 - 150.0% Dash Damage
- +98.5 - 130.0% Shadow Clone Damage
- +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
|