Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemies will be partially or fully immune to controlling effects.
Effects classed as Crown Control effects:
Listed below are all the skills that come with a crowd control component divided by class.
How does crowd control work with Bosses?
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile.
Class crowd control skills
Barbarian crowd control skills
Brawling |
---|
KickThrow a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds. |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds. Requires point in Enhanced Kick. |
ChargeBecome Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back. |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
LeapLeap forward and then slam down, dealing 42% damage and Knocking Back surrounding enemies on impact. |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Weapon Mastery |
Steel GraspThrow out a trio of chains that deal 23% damage and Pull In enemies. |
HamstringYour Bleeding effects Slow Healthy enemies by 20%. |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack: |
Concussion
|
Rogue crowd control skills
Basic Tree |
---|
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
PunctureThrow blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Core Tree |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Agility Tree |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Subtefuge Tree |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes them for 4 seconds. |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Imbuement |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. |
Blended Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect. |
Ultimate Tree |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. |
Exposure• Reduce the active Cooldowns of your Trap Skills by 20% |
Countering crowd control
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills:
Barbarian
Brawling |
---|
ChargeBecome Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back. |
Defensive |
Enhanced Rallying CryRallying Cry grants you Unstoppable while active. |
Ultimate |
Wrath of the BerserkerExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
Druid
Defensive |
---|
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Wrath |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies. |
Rogue
Subterfuge |
---|
ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. |
Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Agility |
Shadow StepBecome Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. |
Sorcerer
Defensive |
---|
TeleportTransform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. |