- Dec 23, 2007
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The Impetus
I found a Ber rune not too long ago and made a Beast runeword out of it. The fuzzy dodger build always seemed interesting, so it was an obvious build choice.
The Build
I read through a few mat threads to get some ideas, though most of those were from older patches when DAE was bugged.
Skill: points/gear
Valkyrie: 20/27
Decoy: 5/12
Dodge: 13/20
Avoid: 11/18
Evade: 11/18
Critical Strike: 17/24
Penetrate: 20/27
Saved: 1
I could put more points into one of DAE to try to get one more percentage point, but that's probably not worthwhile. Maybe I'll put more points into Decoy as she gets more levels? The Valk has no problems staying alive, but I'm not sure where else to put points...
Early Leveling
I started the character a while ago with the plan to make another bowzon (Nath is the middle name of the person my physical bowzon is named after), but then I decided not to do that. When I ran D2 LoD to start a new amazon, I found Nath and just continued where I'd left off before. Early skill points went into Fire Arrow to synergize Exploding Arrow on the 1.07(9?) Ravenclaw that I would put on at level 15. From that point on, all of normal difficulty was very easy.
Mid Leveling
For NM difficulty, I stripped the character and forwarded her to D2R. I used Harmony for a while and then Demon Machine as soon as I could, which led to facerolling similar to using RC in 1.14d. Between piercing, fully synergized Exploding Arrows from DM and Infinity on the merc, Act 4 of NM was quite easy. I also used a Flickering Flame tiara until level 66 when I could equip the Beast cadaceus.
At that point, I respecced and put on an upped Moser's Blessed Circle with 2 pdiamonds, Gore Rider's replaced War Traveler's, Tal Rasha's helm went on and CtA and Spirit went on swap. Eventually, Vampire Gaze replaced Tal's helm. Of course, Grief went on the main hand.
Also, when I was muling items on, I accidentally put on some ethereal Gore Rider boots without noticing. I decided to leave them on, and that turned into a somewhat disappointing experiment. It turns out that with ~55% dodge, ~67% block, and ~10k defense, you don't get hit that much.
Late Game
At some point, either in late NM or early Hell, I stopped using CtA/Spirit to prebuff and instead started using a Hustle Mythical Sword on switch to get the Burst of Speed buff, which enabled (I think) 6fpa with Grief on the main weapon swap.
Most of Hell difficulty was pretty easy, if a bit slow and plodding at times due to the single target attack. DPS was good and survivability was extremely good. Not much to say about that except that I did full clears at /p8 the whole time. I think the only area that I skimped on was the Arcane Sanctuary.
I used an upped, 2 pdiamond Moser's for a while, but then I rolled up a couple Sanctuary Troll Nests. The first roll was pretty bad, but the second was okay. This lead to an easier time keeping block chance at around 67% as well as some "free" magic damage reduction.
As Act 5 wore on, things did get a bit harder. I think that this was partly because I was overleveled for a while and it evened out in late Act 5. Death Lords were a bit of a pain because they kept killing the merc, causing me to lose Might and Decrep, with the latter being much more important. I'm not sure that the Valk ever died in Hell (aside from bosses), but the merc sure did! With the merc, I kept shifting his gear around. Cure BV vs Vamp Gaze and Treachery DS vs G Bane.
Abaddon was a real slog. The merc kept dying, but I got through it, Valk intact.
Gloams were common, but I kept Thundergod's Vigor in the stash for these cases.
I don't usually use Anya's portal when I'm just questing a new character, so this was fairly interesting for me. Nihlathak's Temple wasn't too dangerous, and I used a Nature's Peace ring in the Halls of Vaught.
The ancients weren't too scary, but they did take a while.
At Baal's death, gear was:
weap: Grief PB
shield: Sanctuary troll nest
switch: Hustle mythical sword, Spirit monarch
cube: demon limb (hel), Beast cadaceus
helm: Andariel's Visage (fire res, ias jewel)
chest: Fortitude
belt: Thundergod's Vigor (String of Ears in stash that I forgot to put back on after WSK)
gloves: Steelrend
boots: ethereal Gore Rider
ammy: Highlord's Wrath
rings: Dwarf Star, Ravenfrost (Nature's Peace and BKWB in stash)
charms: anni, torch, bone break, gheed's, AR/life
merc: might
weap: eth Reaper's Toll (shael)
chest: Gladiator's Bane (Treachery DS in stash)
helm: Vampire Gaze (Cure bone visage in stash)
Deaths
Not a single one, even at /p8 the whole time. There were a couple of NDEs, though, mostly at the end of Act 5 in Hell. Being amped and getting hit by frenzytaurs was pretty much the only thing that got me at all worried. There were a couple of times where my health dipped below 50%.
Finds
I found a Lem and Pul, and the Hell hellforge was a Gul rune. I got a -4/5 poison facet that I haven't posted in the IFT, yet.
Future Plans
Uh, hmmm. I'll probably level my berserker-turned-woflbarb a bit before considering some MFing with him. I need that 6ist PB to be used for something!
After that, I'm not too sure, but probably another werebear. Maybe a palabear, maybe a bearsorc. idk.
Thanks for reading!
I found a Ber rune not too long ago and made a Beast runeword out of it. The fuzzy dodger build always seemed interesting, so it was an obvious build choice.
The Build
I read through a few mat threads to get some ideas, though most of those were from older patches when DAE was bugged.
Skill: points/gear
Valkyrie: 20/27
Decoy: 5/12
Dodge: 13/20
Avoid: 11/18
Evade: 11/18
Critical Strike: 17/24
Penetrate: 20/27
Saved: 1
I could put more points into one of DAE to try to get one more percentage point, but that's probably not worthwhile. Maybe I'll put more points into Decoy as she gets more levels? The Valk has no problems staying alive, but I'm not sure where else to put points...
Early Leveling
I started the character a while ago with the plan to make another bowzon (Nath is the middle name of the person my physical bowzon is named after), but then I decided not to do that. When I ran D2 LoD to start a new amazon, I found Nath and just continued where I'd left off before. Early skill points went into Fire Arrow to synergize Exploding Arrow on the 1.07(9?) Ravenclaw that I would put on at level 15. From that point on, all of normal difficulty was very easy.
start in 1.14d
artic set
iratha's set
1.07/1.09 RC at 15.
points in Fire Arrow to synergize
fire damage small charms
sail through Normal.
kill baal
artic set
iratha's set
1.07/1.09 RC at 15.
points in Fire Arrow to synergize
fire damage small charms
sail through Normal.
kill baal
Mid Leveling
For NM difficulty, I stripped the character and forwarded her to D2R. I used Harmony for a while and then Demon Machine as soon as I could, which led to facerolling similar to using RC in 1.14d. Between piercing, fully synergized Exploding Arrows from DM and Infinity on the merc, Act 4 of NM was quite easy. I also used a Flickering Flame tiara until level 66 when I could equip the Beast cadaceus.
At that point, I respecced and put on an upped Moser's Blessed Circle with 2 pdiamonds, Gore Rider's replaced War Traveler's, Tal Rasha's helm went on and CtA and Spirit went on swap. Eventually, Vampire Gaze replaced Tal's helm. Of course, Grief went on the main hand.
Also, when I was muling items on, I accidentally put on some ethereal Gore Rider boots without noticing. I decided to leave them on, and that turned into a somewhat disappointing experiment. It turns out that with ~55% dodge, ~67% block, and ~10k defense, you don't get hit that much.
start NM in D2R
harmony sometimes, using Multishot
demon machine most of the time
flickering flame tiara
sail through NM
more points in Fire Arrow
lvl 64, act 4 NM
Infinity on merc
lvl 65, act 4 NM
dual leech ring
highlord's, faith
lvl 66, act 4 NM
Beast goes on, swing with Grief
respec
upped moser's
ethereal gorerider (replace travs)
tal rasha's head
cta, spirit
harmony sometimes, using Multishot
demon machine most of the time
flickering flame tiara
sail through NM
more points in Fire Arrow
lvl 64, act 4 NM
Infinity on merc
lvl 65, act 4 NM
dual leech ring
highlord's, faith
lvl 66, act 4 NM
Beast goes on, swing with Grief
respec
upped moser's
ethereal gorerider (replace travs)
tal rasha's head
cta, spirit
Late Game
At some point, either in late NM or early Hell, I stopped using CtA/Spirit to prebuff and instead started using a Hustle Mythical Sword on switch to get the Burst of Speed buff, which enabled (I think) 6fpa with Grief on the main weapon swap.
Most of Hell difficulty was pretty easy, if a bit slow and plodding at times due to the single target attack. DPS was good and survivability was extremely good. Not much to say about that except that I did full clears at /p8 the whole time. I think the only area that I skimped on was the Arcane Sanctuary.
I used an upped, 2 pdiamond Moser's for a while, but then I rolled up a couple Sanctuary Troll Nests. The first roll was pretty bad, but the second was okay. This lead to an easier time keeping block chance at around 67% as well as some "free" magic damage reduction.
As Act 5 wore on, things did get a bit harder. I think that this was partly because I was overleveled for a while and it evened out in late Act 5. Death Lords were a bit of a pain because they kept killing the merc, causing me to lose Might and Decrep, with the latter being much more important. I'm not sure that the Valk ever died in Hell (aside from bosses), but the merc sure did! With the merc, I kept shifting his gear around. Cure BV vs Vamp Gaze and Treachery DS vs G Bane.
Abaddon was a real slog. The merc kept dying, but I got through it, Valk intact.
Gloams were common, but I kept Thundergod's Vigor in the stash for these cases.
I don't usually use Anya's portal when I'm just questing a new character, so this was fairly interesting for me. Nihlathak's Temple wasn't too dangerous, and I used a Nature's Peace ring in the Halls of Vaught.
The ancients weren't too scary, but they did take a while.
At Baal's death, gear was:
weap: Grief PB
shield: Sanctuary troll nest
switch: Hustle mythical sword, Spirit monarch
cube: demon limb (hel), Beast cadaceus
helm: Andariel's Visage (fire res, ias jewel)
chest: Fortitude
belt: Thundergod's Vigor (String of Ears in stash that I forgot to put back on after WSK)
gloves: Steelrend
boots: ethereal Gore Rider
ammy: Highlord's Wrath
rings: Dwarf Star, Ravenfrost (Nature's Peace and BKWB in stash)
charms: anni, torch, bone break, gheed's, AR/life
merc: might
weap: eth Reaper's Toll (shael)
chest: Gladiator's Bane (Treachery DS in stash)
helm: Vampire Gaze (Cure bone visage in stash)
stopped using cta and used hustle to buff ias/rw
steel rend replaced lava gout
andy's on at 83
merc kept dying in abaddon to death lord before decrep procced
switched from cure to vamp
crash right before possessed death champ was slivered
enemy hits are landing more now
restart, frigid highlands wp
nature's peace goes on, bk goes in stash
do 2 pens again, go to abaddon again
merc still dies a lot, but no crash
gloams in FR
thundergod's vigor replaces string for now
DS replaces NP for MDR
act1 mobs in Halls of Anguish
NDE in WSK3 when I was amped and got hit with Hell Temptress fire
I instictively hit shift-1 instead of 1, healing my merc, and saw my health dip again, donw to around 20%, then hit 1.
around the corner, death lord champ pack, still amped, down to ~10%
in the last two minion wves, I did use CTA to prebuff
steel rend replaced lava gout
andy's on at 83
merc kept dying in abaddon to death lord before decrep procced
switched from cure to vamp
crash right before possessed death champ was slivered
enemy hits are landing more now
restart, frigid highlands wp
nature's peace goes on, bk goes in stash
do 2 pens again, go to abaddon again
merc still dies a lot, but no crash
gloams in FR
thundergod's vigor replaces string for now
DS replaces NP for MDR
act1 mobs in Halls of Anguish
NDE in WSK3 when I was amped and got hit with Hell Temptress fire
I instictively hit shift-1 instead of 1, healing my merc, and saw my health dip again, donw to around 20%, then hit 1.
around the corner, death lord champ pack, still amped, down to ~10%
in the last two minion wves, I did use CTA to prebuff
Deaths
Not a single one, even at /p8 the whole time. There were a couple of NDEs, though, mostly at the end of Act 5 in Hell. Being amped and getting hit by frenzytaurs was pretty much the only thing that got me at all worried. There were a couple of times where my health dipped below 50%.
Finds
I found a Lem and Pul, and the Hell hellforge was a Gul rune. I got a -4/5 poison facet that I haven't posted in the IFT, yet.
Future Plans
Uh, hmmm. I'll probably level my berserker-turned-woflbarb a bit before considering some MFing with him. I need that 6ist PB to be used for something!
After that, I'm not too sure, but probably another werebear. Maybe a palabear, maybe a bearsorc. idk.
Thanks for reading!
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