Stun is a crowd control effect in Diablo 4 which prevents movement and attacks. This applied to both players and enemies.
Class Stun skills
Barbarian Stun Skills
Basic |
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BashBash the enemy with your weapon, dealing 33% damage. After bashing enemies 4 times, your next Bash will Stun (CC) for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. Requires bludgeoning weapon. Damage: Physical Generate Fury: 15 Lucky Hit Chance: 50% Tags: Basic, Bludgeoning |
Ultimate |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon. Requires a point in Wallop. |
Defensive |
Ground StompSmash the ground, dealing 10% damage and Stunning (CC) enemies for 3 seconds. Damage: Physical Cooldown: 16 seconds. Lucky Hit Chance: 33% Tags: Defensive |
Brawling |
KickThrow a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds. Damage: Physical Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 40% Tags: Brawling |
Ultimate |
WallopYour skills using Bludgeoning weapons deal x 5 / 10 / 15% increased damage if the enemy is Stunned or Vulnerable. |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack:
Requires a Full Arsenal of weapons. Damage: Physical Cooldown: 45 seconds Lucky Hit Chance: 24% Tags: Ultimate |
Weapon Mastery |
No MercyYou deal + 3/ 6 / 9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies. Requires point in Pit Fighter. |
Druid Stun Skills
Wrath |
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Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. |
Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Key Passives |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
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Companion |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. |
Ultimate |
Natural DisasterYour Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. |
PetrifyEncase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to x 50% and its duration is increased to 6 seconds. Type: Nature Magic Damage: Physical Cooldown: 50 seconds Tags: Ultimate, Nature Magic, Earth |
Thick HideWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10 / 20 / 30% Maximum Life. Requires point in Defensive Posture. |
Necromancer Stun Skills
Corpse & Macabre |
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Corpse TendrilsVeins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse. Damage: Physical Cooldown: 11 seconds Lucky Hit Chance: 20% Tags: Corpse, Corruption |
Crippling DarknessLucky Hit: Darkness skills have up to a 15% chance to Stun (CC) for 1 second. Point required in Reaper's Pursuit. |
TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions. Point required in Crippling Darkness and Gloom. |
Golem |
Note - The Necromancer's Golem can stun. |
Rogue Stun Skills
Imbuements |
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Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. |
Key Passives |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
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ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to: |
Sorcerer Stun Skills
Basic |
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Arc LashUnleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds. Enchantment Slot EffectWhen you use a Cooldown, enemies around you are Stunned (CC) for 0.5 seconds. Damage: Lightning Lucky Hit Chance: 14% |
Ultimate |
ConvulsionsLucky Hit: Shock Skills have up to a 3% / 6% / 9% chance to Stun (CC) enemies for 3 seconds. Requires a point in Conduction or Electrocution. |
Mastery |
Shocking ImpactEvery time you Stun (CC) an enemy you deal 20% Lightning Damage to them. Requires a point in Static Discharge. |
Aspects that stun
Generic Aspects
Aspect of Audacity |
Resource | When there are at least 5 Close enemies, Stun (CC) them for 2.4 seconds. This can only occur once every 20 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Retribution |
Offensive | Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 14%[x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
Barbarian Aspects
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Aspect of Anemia |
Utility | Lucky Hit: Damaging Bleeding or Vulnerable enemies has up to a 14% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Kor Dragan Barracks (Map) |
Fractured Peaks | Barbarian |
Skullbreaker's Aspect |
Offensive | Stunning a Bleeding enemy deals 24% of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Weapon Master's Aspect |
Utility | Your Weapon Mastery Skills have an additional Charge.Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 39% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Necromancer Aspects
Torturous Aspect |
Utility | Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a 9% chance to be Stunned (CC) for 1 second when they deal direct damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Deserted Underpass (Map) |
Kehjistan | Necromancer |
Rogue Aspects
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun (CC) Grenades that deal 27 total Physical damage and Stun (CC) enemies for 1.00 second.Your Grenade Skills deal 24% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you enter or break Stealth, you drop a cluster of exploding Stun (CC) Grenades around you that deal 176 total Physical damage and Stun (CC) enemies for 1.00 second.Your Grenade Skills deal 24% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun (CC) Grenades that deal 50 total Physical damage and Stun (CC) enemies for 1.00 second.Your Grenade Skills deal 24% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Sorcerer Aspects
Aspect of Control |
Offensive | You deal 19%[x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Countering Stun
When a player is affected by Stun, there are skills that can counter the effect. These include the following skills:
Barbarian
Brawling |
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ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 180% damage and knocking them back (CC). Requires a complete Arsenal weapon. Cooldown: 17 seconds Damage: Physical Lucky Hit Chance: 33% Tags: Brawling
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Defensive |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. Requires point in Rallying Cry. |
Ultimate |
Wrath of the BerserkerExplode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds. Cooldown: 60 seconds Tags: Ultimate
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Druid
Defensive |
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Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Wrath |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Rogue
Subterfuge |
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ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack skill during Concealment will break Concealment. Cooldown: 20 seconds Tags: Subterfuge |
Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Agility |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% |
Sorcerer
Defensive |
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TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 11 seconds. Enchantment Slot EffectEvade is replaced with a short-range Teleport on a 17 second cooldown. Damage: Lightning Lucky Hit Chance: 65% |