- Aspect of Ancestral Charge
- Aspect of Ancestral Echoes
- Aspect of Ancestral Force
- Aspect of Anemia
- Aspect of Berserk Fury
- Aspect of Berserk Ripping
- Aspect of Bul-Kathos
- Aspect of Burning Rage
- Aspect of Echoing Fury
- Aspect of Encroaching Wrath
- Aspect of Fierce Winds
- Aspect of Giant Strides
- Aspect of Grasping Whirlwind
- Aspect of Limitless Rage
- Aspect of Numbing Wrath
- Aspect of Perpetual Stomping
- Aspect of Sundered Ground
- Aspect of Tempering Blows
- Aspect of Unrelenting Fury
- Aspect of Vocalized Empowerment
- Aspect of the Dire Whirlwind
- Aspect of the Iron Warrior
- Aspect of the Relentless Armsmaster
- Aspect of the Sunering Ground
- Battle-Mad Aspect
- Bear Clan Berserker's Aspect
- Bold Chieftain's Aspect
- Brawler's Aspect
- Death Wish Aspect
- Devilish Aspect
- Dust Devil's Aspect
- Earthquake Aspect
- Earthstriker's Aspect
- Iron Blood Aspect
- Luckbringer Aspect
- Relentless Berserker's Aspect
- Skullbreaker's Aspect
- Slaking Aspect
- Steadfast Berserker's Aspect
- Veteran Brawler's Aspect
- Wanton Rupture Aspect
- Weapon Master's Aspect
- Windlasher Aspect
Legendary Aspects are the special element on a Legendary Item, (in orange text). These Aspects can be extracted from the item and then imprinted onto either another Legendary Item replacing its Aspect or onto a Rare item changing it into a Legendary Item.
Some Aspects can also be target-farmed by completing specific dungeons that will reward you with an Aspect.
All Aspects rewarded or extracted are permanently stored in your Codex of Power however on Seasonal realms this resets at the beginning of each new Season.
Extraction and Imprinting
Aspects can be extracted from legendary items at the Blacksmith by salvaging them. This will destroy the item but leave you with some crafting materials and the Aspect will be automatically placed in your Codex of Power.
When you wish to imprint an Aspect onto another Legendary or Rare item visit the Occultist where you will select the target item, the desired Aspect from the Codex menu and they will charge you a fee in gold and use some Crafting Materials to imprint that Aspect. You can replace the Aspect on a legendary item as many times as you want.
If you have an aspect equipped and you upgrade the aspect by salvaging a legendary item the equipped aspect will not automatically upgrade. You will need to imprint that same, upgraded, aspect onto the item.
Upgrading Aspects
To upgrade an Aspect simply salvage another Legendary Item with the same Aspect but with greater stats. The Aspect in your Codex will be replaced with the better version. If an Aspect on a Legendary Item can upgrade an existing Aspect in your Codex there will be a crossed-sword icon displayed (image right).
Types of Aspects
While every Aspect can be extracted at the Blacksmith not all Aspects can be imprinted on all item types.
In the tables below listing all the Aspects, you'll see white text (i.e. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)). This indicates which type of gear the Aspect can be imprinted onto.
This limitation means you need to give a little more thought to where you are putting Aspects because, in particular, Amulets and 2-handed Weapons boost the stats by 50% and 100% respectively.
Aspect Category | Item Types |
---|---|
Defensive | Helm, Chest Armor, Pants, Amulet (+50% to stats) |
Offensive | 1H Weapon, 2H Weapon (+100% to stats), Gloves, Ring, Amulet (+50% to stats) |
Resource | Ring |
Utility | Helm, Chest Armor, Boots, Gloves, Amulet (+50% to stats) |
Mobility | Boots, Amulet (+50% to stats) |
Key Aspect Facts
- Legendary Aspects do not stack so if you imprint the same aspect onto two items the one with superior stats will apply and the other ignored.
- Aspects in your Codex of Power can be imprinted multiple times. It works in the same way a learned recipe would work. Available forever.
- The Legendary item you extract an Aspect from will be destroyed in the process.
- Aspects can not be imprinted onto Unique Items.
- Your Codex of Power is account wide. One for Eternal Realm and one for the current Seasonal characters.
Legendary Aspects - From Extraction and Dungeons
The following are tables listing all the Aspects available in Diablo 4. As stated before ALL aspects can be extracted from Legendary Items, however, some can be target-farmed from dungeons too but these will bear the lowest stats. Still, they are good to get your new character going.
| ||||
---|---|---|---|---|
All Classes
These are Legendary Aspects that are useful for all classes. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Accursed Touch |
Offensive | Lucky Hit: Up to a 27.5% [20.0-35]% chance for your Skills to inflict Vampiric Curse on enemies. enemies afflicted with Vampiric Curse. Vampiric Curse's stored souls deal 35.0% [20.0 - 50.9]% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Audacity |
Resource | When there are at least 5 Close enemies, Stun (CC) them for 2 - 4 seconds. This can only occur once every 20 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Disobedience |
Defensive | You gain 25-40% increased Armor for 4 seconds when you deal any form of damage, stacking up to + 36 - 66%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Halls of the Damned (Map) |
Kehjistan | All |
Aspect of Elements |
Offensive | Gain 20 - 30% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
1H Weapon, 2H Weapon (Power increased by 100%), Amulet (Power increased by 50%), Gloves, Ring |
N/A | Extraction | All |
Aspect of Frosty Strides |
Utility | While below 44%[x] Life, Evade Freezes Close enemies for 5,171 Cold damage and applies Vulnerable to them for 3 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Inner Calm |
Offensive | Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Raethwind Wilds (Map) |
Scosglen | All |
Aspect of Metamorphosis |
Mobility | When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.4 seconds. Enemies along your path take 13,789 Physical damage and are inflicted with Vampiric Curse, Evade's Cooldown in increased by 10.0 - 5.0 seconds.
Boots, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Might |
Defensive | Basic Skills grant 20% Damage Reduction for 2 - 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
Aspect of Retribution |
Offensive | Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15-25%[x] increased damage to Stunned and Knocked Down (CC)enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
|
Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of Slaughter |
Mobility | You gain 20% Movement Speed. Lose this bonus for 5.0 - 2.5 seconds after taking damage.
Boots, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Crowded Sage |
Defensive | You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Deflecting Barrier |
Defensive | While you have a Barrier active, there is a 7 - 13% chance to ignore incoming direct damage from Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Expectant |
Offensive | After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |
Aspect of the Moonrise |
Offensive | Damaging an enemy with a Basic Skill gtants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x 40 - 80% Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Protector |
Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [# - #] damage for 10 seconds. This effect can only happen once every 30 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Archives (Map) |
Fractured Peaks | All |
Aspect of the Umbral |
Resource | Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.
Ring |
N/A | Extraction | All |
Blood Boiling |
Offensive | When your core Skills Overpower an enemy, spawn 3 Volatile Blood Drops. Collecing a Volatile Blood Drop causes it to explode, dealing 5,516 [3,447 - 6,895] Physical damage around you. Every 20 seconds, your next Skill is guarnateed to Overpower
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Conceited Aspect |
Offensive | Deal x 15 - 25% increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Edgemaster's Aspect |
Offensive | Skills deal up to x 10 - 30% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Oldstones (Map) |
Scosglen | All |
Eluding Aspect |
Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Caldera Gate (Map) |
Fractured Peaks | All |
Exploiter's Aspect |
Utility | You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Ghostwalker Aspect |
Mobility | While Unstoppable and for 4 seconds after, you gain 10 - 25% increased Movement Speed and can move freely through enemies.
Boots, Amulet (+50%) |
Broken Bulwark (Map) |
Scosglen | All |
Hectic |
Utility | After casting 5 Basic Skills, one of your active Cooldowns is reduced by 3.8[2.0 - 4.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Juggernaut's Aspect |
Defensive | Gain # Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Needleflare Aspect |
Offensive | Thorns damage dealt has a 20 - 40% chance to deal damage to all enemies around you.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Yshari Sanctum (Map) |
Kehjistan | All |
Protecting Aspect |
Defensive | When hit while not Healthy, a magical bubble is summoned around you for 3 - 5 seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Rapid Aspect |
Offensive | Basic skills gain + 15 - 30% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Smiting Aspect |
Offensive | You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Starlight Aspect |
Resource | Gain 20 - 40 of your Primary Resource for every 20% of your Life that you Heal.
Ring |
N/A | Extraction | All |
Undying |
Defensive | When you cast a Skill, you heal for 1.9% [0.5 - 2.0]% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Wind Striker Aspect |
Mobility | Critical Strikes grant + 8 - 16% Movement Speed for 1 second, up to 6 seconds.
Boots, Amulet (+50%) |
Shivta Ruins (Map) |
Kehjistan | All |
Barbarian Aspects
The following Legendary Aspects are specifically tailored for the Barbarian. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Ancestral Charge |
Offensive | Charge calls forth 4 Ancients who also Charge, dealing 20 - 30% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Ancestral Echoes |
Offensive | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a 50% - 60%] chance to summon an Ancient to perform the same skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ancient Reservoir (Map) |
Hawezar | Barbarian |
Aspect of Ancestral Force |
Offensive | Hammer of the Ancients quakes outward and its damage is increased by 5 - 15%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Ruins (Map) |
Scosglen | Barbarian |
Aspect of Anemia |
Utility | Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Kor Dragan Barracks (Map) |
Fractured Peaks | Barbarian |
Aspect of Berserk Fury |
Resource | You gain 3 - 6 Fury per second while Berserking.
Ring |
N/A | Extraction | Barbarian |
Aspect of Berserk Ripping |
Offensive | Whenever you deal direct damage while Berserking, inflict [20-30%] of the Base damage dealt as additional Bleeding damage over [5.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mournfield (Map) |
Dry Steppes | Barbarian |
Aspect of Bul-Kathos |
Defensive | Leap creates an Earthquake that deals .6 - .83 Physical damage over 4 seconds. While standing in Earthquakes, you gain 5 - 25% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Light's Refuge (Map) |
Hawezar | Barbarian |
Aspect of Burning Rage |
Offensive | While Berserking, you deal .3 - .38 Fire damage every second to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Echoing Fury |
Resource | Your Shout Skills generate [6-10] Fury per second while active.
Ring |
Sirocco Caverns (Map) |
Kehjistan | Barbarian |
Aspect of Encroaching Wrath |
Offensive | After spending 100 Fury, your next Weapon Mastery skill deals 40 - 60% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Giant Strides |
Resource | Reduces the Cooldown of Leap by 2.5-5 seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
Ring |
N/A | Extraction | Barbarian |
Aspect of Grasping Whirlwind |
Utility | Whirlwind periodically Pulls (CC) enemies to you.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Limitless Rage |
Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core skill 1 - 2% increased damage, up to 15 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Numbing Wrath |
Defensive | Each point of Fury generated while at Maximum Fury grants [] Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Heathen's Keep (Map) |
Hawezar | Barbarian |
Aspect of Perpetual Stomping |
Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
Boots, Amulet (+50%) |
Charnel House (Map) |
Dry Steppes | Barbarian |
Aspect of Tempering Blows |
Defensive | After swapping weapons 6 times, gain # Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Defiled Catacomb (Map) |
Fractured Peaks | Barbarian |
Aspect of the Dire Whirlwind |
Offensive | Whirlwind's Critical Strike Chance is increased by 3 - 8% for each second it is channeled, up to 9 - 24%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Garan Hold (Map) |
Scosglen | Barbarian |
Aspect of the Iron Warrior |
Defensive | Iron Skin grants Unstoppable, and 25 - 30% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Carrion Fields (Map) |
Dry Steppes | Barbarian |
Aspect of the Relentless Armsmaster |
Resource | Gain [35-65%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
Ring |
Calibel's Mine (Map) |
Scosglen | Barbarian |
Aspect of Sundered Ground |
Offensive | Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Unrelenting Fury |
Resource | Killing an enemy or Boss with a Core skill refunds 20 - 30% of its base Fury cost. Can only happen once per skill cast.
Ring |
Hallowed Ossuary (Map) |
Fractured Peaks | Barbarian |
Battle-Mad Aspect |
Offensive | Gain Berserking for 2 - 3.5] seconds after swapping weapons 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Bear Clan Berserker's Aspect |
Resource | Killing an enemy while Berserking has a 40% chance to grant 16 - 32% increased Cooldown Reduction to your Brawling skills for 2 seconds.
Ring |
N/A | Extraction | Barbarian |
Bold Chieftain's Aspect |
Resource | Whenever you cast a Shout skill, its Cooldown is reduced by 1.0 - 1.9 seconds per nearby enemy, up to a maximum of 6 seconds.
Ring |
N/A | Extraction | Barbarian Druid |
Brawler's Aspect |
Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing 1.5 - 1.8 damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Haunted Refuge (Map) |
Hawezar | Barbarian |
Death Wish Aspect |
Offensive | Gain .65 - .85 Thorns while Berserking.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Penitent Cairns (Map) |
Scosglen | Barbarian |
Devilish Aspect |
Offensive | After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Dust Devil's Aspect |
Offensive | Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Earthquake Aspect |
Offensive | Ground Stomp creates an Earthquake damaging enemies for .6 - .83 Physical damage over 4 seconds. While standing in Earthquakes, you deal 15 - 25% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Earthstriker's Aspect |
Offensive | After swapping weapons 8 times, your next attack will Overpower and deal 15%-30% increased Overpower damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Maugan's Works (Map) |
Hawezar | Barbarian |
Iron Blood Aspect |
Defensive | Gain 2 - 4% Damage Reduction for each Nearby Bleeding enemy up to 10 - 20% maximum.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Forgotten Ruins (Map) |
Kehjistan | Barbarian |
Luckbringer Aspect |
Utility | Gain 12 - 20% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Relentless Berserker's Aspect |
Utility | Lucky Hit: Damaging an enemy with a Core skill has up to a 22 - 40% chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Hakan's Refuge (Map) |
Kehjistan | Barbarian |
Skullbreaker's Aspect |
Offensive | Stunning a Bleeding enemy deals 22 - 40% of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Slaking Aspect |
Resource | Lucky Hit: You have up to a 40 - 60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
Ring |
Maulwood (Map) |
Fractured Peaks | Barbarian |
Steadfast Berserker's Aspect |
Defensive | Lucky Hit: Up to a 35% chance to gain [#] Fortify whenever you deal direct damage while Berserking.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Veteran Brawler's Aspect |
Offensive | Each time a Core skill deals direct damage to an enemy, your next Charge,Kick or Leap deals 6 - 8% increased damage, up to a reduced maximum bonus of 30 - 40%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Haunted Refuge (Map) |
Hawezar | Barbarian |
Wanton Rupture Aspect |
Offensive | Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [40 - 30] seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Weapon Master's Aspect |
Utility | Your Weapon Mastery skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery skill has up to a 37% - 55% chance to Stun (CC) them for 2 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Windlasher Aspect |
Offensive | Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Druid Aspects
The following Legendary Aspects are specifically tailored for the Druid. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Cyclonic Force |
Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Collapsed Vault (Map) |
Kehjistan | Druid |
Aspect of Mending Stone |
Defensive | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sealed Archives (Map) |
Dry Steppes | Druid |
Aspect of Metamorphic Stone |
Offensive | Boulder is now a Core Skill and costs 40 Spirit to cast dealing 100 - 120% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills 30 - 45% Critical Strike Damage for 4 seconds.
Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0 - 12.0% for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Nature's Savagery |
Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow (CC) enemies hit by 25 - 50% for 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den (Map) |
Scosglen | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Aspect of the Aftershock |
Offensive | Landslide's earth pillars each strike a second time and deal an additional 6 - 12% bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Alpha |
Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 90 - 115% additional damage and can spread Rabies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Blurred Beast |
Offensive | While dashing, Shred seeks out Nearby Poisoned enemies and deals x20 – 40% increased damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Calm Breeze |
Resource | Lucky Hit: Wind Shear has up to a 7 - 12% chance to fully restore your Spirit.
Ring |
Grinning Labyrinth (Map) |
Dry Steppes | Druid |
Aspect of the Changeling's Debt |
Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120 - 150% of the Poisoning damage and consume the Poisoning.
Ring |
Conclave (Map) |
Kehjistan | Druid |
Aspect of the Dark Howl |
Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2 - 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Rampaging Werebeast |
Offensive | The duration of Grizzly Rage is increased by 1 - 5 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x 10% for the durationm up to a maximum of x 200%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Endless Gates (Map) |
Hawezar | Druid |
Aspect of the Stampede |
Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal 16 - 26% bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Tempest |
Offensive | Hurricane damage is increased by 10 - 18% each second while active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Blind Burrows (Map) |
Hawezar | Druid |
Aspect of the Trampled Earth |
Offensive | Trample now summons 6 Landslide pillars of earth during its duration that deal 70 - 80% normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Unsatiated |
Resource | After killing an enemy with Shred, your next Werewolf Skill generates 30 - 40% more Spirit and deals 30 - 40% increased damage.
Ring |
Tormented Ruins (Map) |
Fractured Peaks | Druid |
Aspect of the Ursine Horror |
Offensive | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Wildrage |
Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Balanced Aspect |
Resource | Increase your Maximum Spirit by 60 - 80 and Spirit Generation by 20% while Grizzly Rage is active.
Ring |
N/A | Extraction | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +2 Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Dire Wolf's Aspect |
Offensive | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain 15 - 25% Movement Speed instead of Damage Reduction and a 15 - 25 Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Earthguard Aspect |
Defensive | Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Lightning Dancer's Aspect |
Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [#] Lightning damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Mangled Aspect |
Resource | When you are struck as a Werebear you have a 30 - 40% chance to gain 3 Spirit.
Ring |
Immortal Emanation (Map) |
Fractured Peaks | Druid |
Mighty Storm's Aspect |
Offensive | The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Nighthowler's Aspect |
Offensive | Blood Howl increases Critical Strike Chance by 5 - 10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forbidden City (Map) |
Fractured Peaks | Druid |
Overcharged Aspect |
Offensive | Lucky Hit: Up to a 10 - 20% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mariner's Refuge (Map) |
Scosglen | Druid |
Raw Might Aspect |
Offensive | After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal [30 - 50]% more damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Runeworker's Conduit Aspect |
Offensive | Critical Strikes with Storm Skills that you cast charge the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for 366 Lightning damage. This duration can be extended by additional Critical Strikes.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Seismic-shift Aspect |
Offensive | Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Shepherd's Aspect |
Offensive | Core Skills deal an additional 6 - 10% damage for each active Companion.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bloodsoaked Crag (Map) |
Dry Steppes | Druid |
Shockwave Aspect |
Offensive | Pulverize creates a shockwave that travels forward, dealing 60 - 100% of its damage to targets in the path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Skinwalker's Aspect |
Defensive | When you use a Shapeshifting Skill that changes your form, gain .07 - .12 Life. If you are at full Life, gain the same amount as Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Fading Echo (Map) |
Kehjistan | Druid |
Stormchaser's Aspect |
Offensive | Tornado will seek up to 1 - 3 targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Stormclaw's Aspect |
Offensive | Critical Strikes with Shred deal 20 - 30% of the damage dealt as Lightning damage to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Anica's Claim (Map) |
Fractured Peaks | Druid |
Stormshifter's Aspect |
Utility | While Hurricane is active, gain + 2 Ranks to your Shapeshifting Skills.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Crusaders' Cathedral (Map) |
Kehjistan | Druid |
Subterranean Aspect |
Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10 - 20% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Symbiotic Aspect |
Utility | When the Nature's Fury Key Passive triggers a free skill, your non-Ultimate Cooldowns of the opposite type are reduced by 3 - 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Vigorous Aspect |
Defensive | Gain 10 - 15% Damage Reduction while Shapeshifted into a Werewolf.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Steadfast Barracks (Map) |
Hawezar | Druid |
Virulent Aspect |
Utility | When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Necromancer Aspects
The following Legendary Aspects are specifically tailored for the Necromancer. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aphotic Aspect |
Utility | Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 4.0% chance to Stun enemies for 1.5 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Bursting Bones |
Offensive | When a segment of Bone Prison is destroyed or expires, it deals 0.045 - 0.06 damage in an area around itself.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Path of the Blind (Map) |
Dry Steppes | Necromancer |
Aspect of Decay |
Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x 25 - 45%, stacking up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Empowering Reaper |
Offensive | Critical Strikes from Sever have a 10 - 20% chance to spawn a pool of Blight under the target that deals 40 - 80% bonus damage. This effect can only happen once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Flooded Depths (Map) |
Scosglen | Necromancer |
Aspect of Explosive Mist |
Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.2 - 0.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Exposed Flesh |
Resource | Lucky Hit: Up to a 10% chance to generate 30 - 50 Essence when hitting a Vulnerable.
Ring |
N/A | Extraction | Necromancer |
Aspect of Frenzied Dead |
Offensive | Each time one of your Summoning Minions damages an enemy, they gain 10 - 14% Attack Speed for 3 seconds, up to 30 - 42%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Grasping Veins |
Offensive | Gain 10 - 20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 20 - 40% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Corrupted Grotto (Map) |
Kehjistan | Necromancer |
Aspect of Hardened Bones |
Defensive | Your Minions gain 15 - 20% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Hungry Blood |
Offensive | When Blood Lance hits an enemy that is already lanced, it has a 13 - 23% chance to fire a Blood Lance at a Nearby enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Plunging Darkness |
Offensive | Bone Prison spawns a pool of Blight that deals 75 - 125% bonus damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Rimescar Cavern (Map) |
Fractured Peaks | Necromancer |
Aspect of Potent Blood |
Resource | While Healthy, Blood Orbs grant 10 - 20 Essence.
Ring |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 20 - 50% Attack Speed for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Reanimation |
Offensive | Your Minions gain increased damage while alive, up to x 30 - 40% after 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Aldurwood (Map) |
Scosglen | Necromancer |
Aspect of Serration |
Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone skills by 1% per Essence above 50, up to 30 - 40%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Shielding Storm |
Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to 2 - 5% of your Base Life for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Swelling Curse |
Offensive | Bone Spirit's Critical Strike Chance is increased by + 15 - 25%. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hive (Map) |
Scosglen | Necromancer |
Aspect of the Damned |
Offensive | You deal x 40 - 50% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Uldur's Cave (Map) |
Kehjistan | Necromancer |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a 20 - 30% chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Long Shadow |
Offensive | Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 10 - 30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Void |
Utility | Blight's defiled area, when spawned, Pulls (CC) in enemies around the affected area.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Torment |
Resource | Critical Strikes with Bone skills increase your Essence Regeneration by 90 - 170% for 4 seconds.
Ring |
Black Asylum (Map) |
Fractured Peaks | Necromancer |
Aspect of Ultimate Shadow |
Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Untimely Death |
Offensive | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a 20 - 60% bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Blighted Aspect |
Offensive | You deal 50 - 120% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Akkhan's Grasp (Map) |
Hawezar | Necromancer |
Blood Getter's Aspect |
Utility | Your maximum number of Skeletal Warriors is increased by 2.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Blood Seeker's Aspect |
Offensive | Blood Lance deals 15 - 25% increased damage to its primary target per lanced enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mercy's Reach (Map) |
Fractured Peaks | Necromancer |
Blood-bathed Aspect |
Offensive | Blood Surge’s nova echoes again after a short delay, dealing x 60 - 50% less damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hoarfrost Demise (Map) |
Fractured Peaks | Necromancer |
Blood-soaked Aspect |
Offensive | Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 0.24 - 0.31 Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Cadaverous Aspect |
Offensive | Consuming a Corpse increases the damage of your next Core skill by 5 - 10%, up to 25 - 50%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Coldbringer's Aspect |
Utility | Every 8 seconds, your Skeletal Mages cast a blizzard that deals [# - #] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 1.5 seconds.
Ring |
Iron Hold (Map) |
Hawezar | Necromancer |
Flesh-Rending Aspect |
Resource | After Decompose spawns a Corpse, gain 20 - 40 Essence.
Ring |
Nostrava Deepwood (Map) |
Fractured Peaks | Necromancer |
Gore Quills Aspect |
Offensive | Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 50% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Hulking Aspect |
Utility | Your Golem has a 4 - 10% chance to reduce its active Cooldown by 2 seconds and a 2 - 5% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields |
Sepulcher of the Forsworn (Map) |
Kehjistan | Necromancer |
Osseous Gale Aspect |
Offensive | Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Requiem Aspect |
Resource | You gain 3 - 5 Maximum Essence per active Minion.
Ring |
Vault of the Forsaken (Map) |
Scosglen | Necromancer |
Rotting Aspect |
Offensive | Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a 50 - 100% chance to spawn a Corpse under all afflicted targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Sacrificial Aspect |
Offensive | Your Sacrifice bonuses are increased by 15 - 25%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ruins of Eridu (Map) |
Hawezar | Necromancer |
Shattered Spirit's Aspect |
Offensive | Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Splintering Aspect |
Offensive | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5 - 2.5 seconds. Bone Shards from Bone Spear deal 30 - 60% bonus damage to Vulnerable enemies and pierce them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Slums(Map) | Dry Steppes | Necromancer |
Tidal Aspect |
Offensive | Blood Wave fires two additional waves, each dealing 50 - 40% less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Torturous Aspect |
Utility | Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned (CC) for 1 second when they deal direct damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Deserted Underpass (Map) |
Kehjistan | Necromancer |
Unyielding Commander's Aspect |
Offensive | While Army of the Dead is active, your Minions gain 70 - 100% Attack Speed and take 90% reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Faceless Shrine (Map) |
Hawezar | Necromancer |
Viscous Aspect |
Utility | Your maximum number of Skeletal Mages is increased by 2.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Rogue Aspects
The following Legendary Aspects are specifically tailored for the Rogue. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Arrow Storms |
Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [#] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Howling Warren (Map) |
Scosglen | Rogue |
Aspect of Artful Initiative |
Offensive | When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.25 - 0.38 total Physical damage and Stun (CC) enemies for 0.50 seconds.Your Grenade Skills deal 15%[x] more damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Branching Volleys |
Offensive |
Increase the damage of arrows that ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Shadowed Plunge (Map) |
Hawezar | Rogue |
Aspect of Bursting Venoms |
Offensive | Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 330 Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Cruel Sustenance |
Defensive | Explosions from the Victimize Key Passive Heal you for 157 - 283 Life for each enemy damaged, up to a maximum of 472 - 850 Life.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Elusive Menace |
Defensive | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 3 - 7% whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Encircling Blades |
Offensive | Flurry damages enemies in a circle around you and deals 15 - 22% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forsaken Quarry (Map) |
Fractured Peaks | Rogue |
Aspect of Explosive Verve |
Utility | Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Derelict Lodge (Map) |
Fractured Peaks | Rogue |
Aspect of Imitated Imbuement |
Offensive | Your Shadow Clones also mimic the Imbuements applied to your skills.
Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 9 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Lethal Dusk |
Defensive | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1 - 5% Maximum Life on Kill for 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Pestilent Points |
Offensive | Every third cast of Puncture is Poison Imbued with 100 - 150% of normal potency.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Quickening Fog |
Utility | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.4 - 0.6 seconds per target hit, up to 2 - 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Stolen Vigor |
Defensive | Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction..
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Uncanny Treachery |
Defensive | Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Demon's Wake (Map) |
Scosglen | Rogue |
Aspect of Unstable Imbuements |
Offensive | When casting an Imbuement skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [# - #] damage of the same type.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Whispering Vault (Map) |
Dry Steppes | Rogue |
Aspect of Volatile Shadows |
Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [# - #] Shadow damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ancient's Lament (Map) |
Dry Steppes | Rogue |
Bladedancer's Aspect |
Offensive | Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Jalal's Vigil (Map) |
Scosglen | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Energizing Aspect |
Resource | Damaging an Elite enemy with a Basic Skill generates 5 - 9 Energy.
Ring |
Sanguine Chapel (Map) |
Fractured Peaks | Rogue |
Enshrouding Aspect |
Defensive | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2 - 4% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Ghoa Ruins (Map) |
Hawezar | Rogue |
Escape Artist's Aspect |
Defensive | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 - 7 attacks within 10 seconds. This effect can only occur once every 45 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Infiltrator's Aspect |
Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 5 - 8 seconds per trap placed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Ravager's Aspect |
Mobility | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1 - 6% for 2 seconds, up to 5 - 30%.
Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Repeating Aspect |
Offensive | Rapid Fire has a 30 - 45% chance to ricochet to another target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Resistant Assailant's Aspect |
Defensive | Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Shadowslicer Aspect |
Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 200 - 300% of the Base damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Twisted Hollow (Map) |
Scosglen | Rogue |
Snap Frozen Aspect |
Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [# - #] damage for 5 seconds, absorbing up to a maximum of [# - #] damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Toxic Alchemist's Aspect |
Offensive | Lucky Hit: Shadow Imbued skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Trickshot Aspect |
Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 25% of Penetrating Shot's Base damage and do not split.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bastion of Faith (Map) |
Hawezar | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Umbrous Aspect |
Defensive | Lucky Hit: Critical Strikes with Marksman skills have up to a 40 - 60% chance to grant a free Dark Shroud shadow.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
Sorcerer
The following Legendary Aspects are specifically tailored for the Sorcerer. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Abundant Energy |
Offensive | Crackling Energy has a 30 - 40% chance to chain to an additional enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Ancient Flame |
Offensive | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40 - 50.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Armageddon |
Offensive | A hail of Meteorites falls during Inferno, dealing [# - #] Fire damage on impact. Your Meteorites Immobilize (CC) enemies for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Binding Embers |
Utility | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized (CC) for 2 - 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Biting Cold |
Offensive | When you Freeze an enemy there is a 25 - 35% chance they become Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Concentration |
Resource | Your Mana Regeneration is increased by 20 - 30% if you have not taken damage in the last 3 seconds.
Ring |
N/A | Extraction | Sorcerer |
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Control |
Offensive | You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Efficiency |
Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10 - 20%.
Ring |
Domhainne Tunnels (Map) |
Scosglen | Sorcerer |
Aspect of Engulfing Flames |
Offensive | You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Frozen Memories |
Offensive | The Avalanche Key Passive now applies to 1 additional cast.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Frozen Orbit |
Offensive | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for 20 - 30% of its damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Overwhelming Currents |
Offensive | Unstable Currents has a 15 - 30% chance to cast an additional Shock skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Piercing Cold |
Offensive | Ice Shards pierce 3 - 4 times, dealing 20 - 25% less damage per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Dead Man's Dredge (Map) |
Fractured Peaks | Sorcerer |
Aspect of Piercing Static |
Offensive | Charged Bolts pierce, but deal x 60 - 40% less damage to targets hit after the first.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Wretched Delve (Map) |
Scosglen | Sorcerer |
Aspect of Searing Wards |
Offensive | After spending 75-125 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Shattered Stars |
Offensive | Meteorites fall around Meteor, dealing [# - #] Fire damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for [#] damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Shredding Blades |
Offensive | Ice Blades chance to apply Vulnerable is increased by + 20% and the Vulnerable duration is increased by 4 seconds. You gain x 15–25% Vulnerable Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Singed Extremities |
Utility | After Immobilize (CC) wears off, enemies are Slowed (CC) by 40 - 60% for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Earthen Wound (Map) |
Hawezar | Sorcerer |
Aspect of Splintering Energy |
Offensive | Lightning Spear has a 11 - 20% chance to spawn an additional Lightning Spear when you cast it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Crumbling Hekma (Map) |
Kehjistan | Sorcerer |
Aspect of the Bounding Conduit |
Mobility | Gain 20 - 25% Movement Speed for 3 seconds after Teleporting.
Boots, Amulet (+50%) |
Komdor Temple (Map) |
Kehjistan | Sorcerer |
Aspect of the Frozen Tundra |
Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [# - #] Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Frozen Wake |
Offensive | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes Chill enemies for 15%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Unbroken Tether |
Offensive | Chain Lightning has a 25 - 35% chance to chain 2 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Aspect of Three Curses |
Offensive | Meteor deals 35 - 50% increased Critical Strike Damage against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Serpent's Lair (Map) |
Hawezar | Sorcerer |
Battle Caster's Aspect |
Offensive | When your Conjuration skills hit you have up to a 30 - 40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Charged Aspect |
Mobility | Collecting Crackling Energy increases your Movement Speed by 10 - 15% for 8 seconds.
Boots, Amulet (+50%) |
Maddux Watch (Map) |
Scosglen | Sorcerer |
Elementalist's Aspect |
Offensive | Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Pallid Delve (Map) |
Dry Steppes | Sorcerer |
Encased Aspect |
Defensive | While Deep Freeze is active, you restore 20 - 30% of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Everliving Aspect |
Defensive | You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Flamewalker's Aspect |
Mobility | Coming in contact with your Firewall grants you 15 - 25% Movement Speed for 6 seconds.
Boots, Amulet (+50%) |
Cultist Refuge (Map) |
Fractured Peaks | Sorcerer |
Frostblitz Aspect |
Defensive | Frost Nova gains an additional charge but the Cooldown per charge is increased by 40 - 30%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Glacial Aspect |
Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes deal x 15% increased damage to Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Gravitational Aspect |
Offensive | Ball Lightning orbits around you, but its damage is decreased by 10 - 20%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Incendiary Aspect |
Resource | Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.
Ring |
Tomb of the Saints (Map) |
Kehjistan | Sorcerer |
Mage-Lord's Aspect |
Offensive | The Vyr's Mastery Key Passive's also grants x 6 - 9% Damage Reduction for each Close enemy, up to 18 - 27%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Prodigy's Aspect |
Resource | Using a Cooldown restores 15 - 25 Mana.
Ring |
Witchwater (Map) |
Hawezar | Sorcerer |
Recharging Aspect |
Resource | Each time Chain Lightning bounces, gain 1.5 - 3 Mana.
Ring |
Zenith (Map) |
Fractured Peaks | Sorcerer |
Serpentine Aspect |
Offensive | You may have 1 additional Hydra active, and Hydra’s duration is increased by 14 - 24%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Shattered Aspect |
Offensive | Explosions from the Shatter Key Passive deal x 30 - 40% increased damage if enemies die while Frozen.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Snowguard's Aspect |
Defensive | While within your own Blizzard, you take 20 - 25% less damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Fetid Mausoleum (Map) |
Hawezar | Sorcerer |
Snowveiled Aspect |
Defensive | Casting Ice Armor makes you Unstoppable and grants + 30% for 3 - 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sarat's Lair (Map) |
Scosglen | Sorcerer |
Stable Aspect |
Offensive | While Unstable Currents is not active, your Shock skills have a 7 - 12% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
- Aspect of Cyclonic Force
- Aspect of Fevered Mauling
- Aspect of Mending Stone
- Aspect of Metamorphic Stone
- Aspect of Natural Balance
- Aspect of Nature's Savagery
- Aspect of Quicksand
- Aspect of Retaliation
- Aspect of Vocalized Empowerment
- Aspect of the Aftershock
- Aspect of the Alpha
- Aspect of the Blurred Beast
- Aspect of the Calm Breeze
- Aspect of the Changeling's Debt
- Aspect of the Dark Howl
- Aspect of the Rampaging Werebeast
- Aspect of the Stampede
- Aspect of the Tempest
- Aspect of the Trampled Earth
- Aspect of the Unsatiated
- Aspect of the Ursine Horror
- Aspect of the Wildrage
- Balanced Aspect
- Ballistic Aspect
- Crashstone Aspect
- Dire Wolf's Aspect
- Druid Legendary Aspects
- Earthguard Aspect
- Lightning Dancer's Aspect
- Mangled Aspect
- Mighty Storm's Aspect
- Nighthowler's Aspect
- Overcharged Aspect
- Raw Might Aspect
- Runeworker's Conduit Aspect
- Seismic-shift Aspect
- Shepherd's Aspect
- Shockwave Aspect
- Skinwalker's Aspect
- Stormchaser's Aspect
- Stormclaw's Aspect
- Stormshifter's Aspect
- Subterranean Aspect
- Symbiotic Aspect
- Vigorous Aspect
- Virulent Aspect
- Aspect of Arrow Storms
- Aspect of Artful Initiative
- Aspect of Branching Volleys
- Aspect of Bursting Venoms
- Aspect of Corruption
- Aspect of Cruel Sustenance
- Aspect of Elusive Menace
- Aspect of Encircling Blades
- Aspect of Explosive Verve
- Aspect of Imitated Imbuement
- Aspect of Lethal Dusk
- Aspect of Noxious Ice
- Aspect of Pestilent Points
- Aspect of Quickening Fog
- Aspect of Siphoned Victuals
- Aspect of Stolen Vigor
- Aspect of Surprise
- Aspect of Synergy
- Aspect of Uncanny Treachery
- Aspect of Unstable Imbuements
- Aspect of Volatile Shadows
- Bladedancer's Aspect
- Blast-Trapper's Aspect
- Cheat's Aspect
- Energizing Aspect
- Enshrouding Aspect
- Escape Artist's Aspect
- Frostbitten Aspect
- High Velocity Aspect
- Icy Alchemist's Aspect
- Infiltrator's Aspect
- Mangler's Aspect
- Opportunist's Aspect
- Ravager's Aspect
- Ravenous Aspect
- Repeating Aspect
- Resistant Assailant's Aspect
- Rogue Legendary Aspects
- Shadowslicer Aspect
- Snap Frozen Aspect
- Toxic Alchemist's Aspect
- Trickshot Aspect
- Trickster's Aspect
- Umbrous Aspect
- Vengeful Aspect
- Aphotic Aspect
- Aspect of Bursting Bones
- Aspect of Decay
- Aspect of Empowering Reaper
- Aspect of Explosive Mist
- Aspect of Exposed Flesh
- Aspect of Frenzied Dead
- Aspect of Grasping Veins
- Aspect of Hardened Bones
- Aspect of Hungry Blood
- Aspect of Plunging Darkness
- Aspect of Potent Blood
- Aspect of Rathma's Chosen
- Aspect of Reanimation
- Aspect of Serration
- Aspect of Shielding Storm
- Aspect of Swelling Curse
- Aspect of Torment
- Aspect of Ultimate Shadow
- Aspect of Untimely Death
- Aspect of the Damned
- Aspect of the Embalmer
- Aspect of the Long Shadow
- Aspect of the Void
- Blighted Aspect
- Blood Getter's Aspect
- Blood Seeker's Aspect
- Blood-bathed Aspect
- Blood-soaked Aspect
- Cadaverous Aspect
- Coldbringer's Aspect
- Fastblood Aspect
- Flesh-Rending Aspect
- Gore Quills Aspect
- Hulking Aspect
- Necromancer Legendary Aspects
- Osseous Gale Aspect
- Requiem Aspect
- Rotting Aspect
- Sacrificial Aspect
- Shattered Spirit's Aspect
- Splintering Aspect
- Tidal Aspect
- Torturous Aspect
- Unyielding Commander's Aspect
- Viscous Aspect
- Aspect of Abundant Energy
- Aspect of Ancient Flame
- Aspect of Armageddon
- Aspect of Binding Embers
- Aspect of Biting Cold
- Aspect of Concentration
- Aspect of Conflagration
- Aspect of Control
- Aspect of Efficiency
- Aspect of Engulfing Flames
- Aspect of Fortune
- Aspect of Frozen Memories
- Aspect of Frozen Orbit
- Aspect of Overwhelming Currents
- Aspect of Piercing Cold
- Aspect of Piercing Static
- Aspect of Searing Wards
- Aspect of Shattered Stars
- Aspect of Shredding Blades
- Aspect of Singed Extremities
- Aspect of Splintering Energy
- Aspect of Tenuous Destruction
- Aspect of Three Curses
- Aspect of the Bounding Conduit
- Aspect of the Frozen Tundra
- Aspect of the Frozen Wake
- Aspect of the Unbroken Tether
- Aspect of the Unwavering
- Battle Caster's Aspect
- Charged Aspect
- Elementalist's Aspect
- Encased Aspect
- Everliving Aspect
- Flamethrower's Aspect
- Flamewalker's Aspect
- Frostblitz Aspect
- Glacial Aspect
- Gravitational Aspect
- Incendiary Aspect
- Mage-Lord's Aspect
- Prodigy's Aspect
- Recharging Aspect
- Serpentine Aspect
- Shattered Aspect
- Snowguard's Aspect
- Snowveiled Aspect
- Sorcerer Legendary Aspects
- Stable Aspect
- Storm Swell Aspect
- Accelerating Aspect
- Aspect of Accursed Touch
- Aspect of Adaptability
- Aspect of Audacity
- Aspect of Concussive Strikes
- Aspect of Disobedience
- Aspect of Elements
- Aspect of Frosty Strides
- Aspect of Inner Calm
- Aspect of Metamorphosis
- Aspect of Might
- Aspect of Retribution
- Aspect of Shared Misery
- Aspect of Slaughter
- Aspect of the Crowded Sage
- Aspect of the Deflecting Barrier
- Aspect of the Expectant
- Aspect of the Moonrise
- Aspect of the Protector
- Aspect of the Umbral
- Assimilation Aspect
- Blood Boiling
- Conceited Aspect
- Craven Aspect
- Edgemaster's Aspect
- Eluding Aspect
- Exploiter's Aspect
- Ghostwalker Aspect
- Hectic
- Juggernaut's Aspect
- Needleflare Aspect
- Protecting Aspect
- Rapid Aspect
- Smiting Aspect
- Starlight Aspect
- Undying
- Wind Striker Aspect
- Accelerating Aspect
- All Classes Aspects
- Aphotic Aspect
- Aspect of Abundant Energy
- Aspect of Accursed Touch
- Aspect of Adaptability
- Aspect of Ancestral Charge
- Aspect of Ancestral Echoes
- Aspect of Ancestral Force
- Aspect of Ancient Flame
- Aspect of Anemia
- Aspect of Armageddon
- Aspect of Arrow Storms
- Aspect of Artful Initiative
- Aspect of Audacity
- Aspect of Berserk Fury
- Aspect of Berserk Ripping
- Aspect of Binding Embers
- Aspect of Biting Cold
- Aspect of Branching Volleys
- Aspect of Bul-Kathos
- Aspect of Burning Rage
- Aspect of Bursting Bones
- Aspect of Bursting Venoms
- Aspect of Concentration
- Aspect of Concussive Strikes
- Aspect of Conflagration
- Aspect of Control
- Aspect of Corruption
- Aspect of Cruel Sustenance
- Aspect of Cyclonic Force
- Aspect of Decay
- Aspect of Disobedience
- Aspect of Echoing Fury
- Aspect of Efficiency
- Aspect of Elements
- Aspect of Elusive Menace
- Aspect of Empowering Reaper
- Aspect of Encircling Blades
- Aspect of Encroaching Wrath
- Aspect of Engulfing Flames
- Aspect of Explosive Mist
- Aspect of Explosive Verve
- Aspect of Exposed Flesh
- Aspect of Fevered Mauling
- Aspect of Fierce Winds
- Aspect of Fortune
- Aspect of Frenzied Dead
- Aspect of Frosty Strides
- Aspect of Frozen Memories
- Aspect of Frozen Orbit
- Aspect of Giant Strides
- Aspect of Grasping Veins
- Aspect of Grasping Whirlwind
- Aspect of Hardened Bones
- Aspect of Hungry Blood
- Aspect of Imitated Imbuement
- Aspect of Inner Calm
- Aspect of Lethal Dusk
- Aspect of Limitless Rage
- Aspect of Mending Stone
- Aspect of Metamorphic Stone
- Aspect of Metamorphosis
- Aspect of Might
- Aspect of Natural Balance
- Aspect of Nature's Savagery
- Aspect of Noxious Ice
- Aspect of Numbing Wrath
- Aspect of Overwhelming Currents
- Aspect of Perpetual Stomping
- Aspect of Pestilent Points
- Aspect of Piercing Cold
- Aspect of Piercing Static
- Aspect of Plunging Darkness
- Aspect of Potent Blood
- Aspect of Quickening Fog
- Aspect of Quicksand
- Aspect of Rathma's Chosen
- Aspect of Reanimation
- Aspect of Retaliation
- Aspect of Retribution
- Aspect of Searing Wards
- Aspect of Serration
- Aspect of Shared Misery
- Aspect of Shattered Stars
- Aspect of Shielding Storm
- Aspect of Shredding Blades
- Aspect of Singed Extremities
- Aspect of Siphoned Victuals
- Aspect of Slaughter
- Aspect of Splintering Energy
- Aspect of Stolen Vigor
- Aspect of Sundered Ground
- Aspect of Surprise
- Aspect of Swelling Curse
- Aspect of Synergy
- Aspect of Tempering Blows
- Aspect of Tenuous Destruction
- Aspect of Three Curses
- Aspect of Torment
- Aspect of Ultimate Shadow
- Aspect of Uncanny Treachery
- Aspect of Unrelenting Fury
- Aspect of Unstable Imbuements
- Aspect of Untimely Death
- Aspect of Vocalized Empowerment
- Aspect of Volatile Shadows
- Aspect of the Aftershock
- Aspect of the Alpha
- Aspect of the Blurred Beast
- Aspect of the Bounding Conduit
- Aspect of the Calm Breeze
- Aspect of the Changeling's Debt
- Aspect of the Crowded Sage
- Aspect of the Damned
- Aspect of the Dark Howl
- Aspect of the Deflecting Barrier
- Aspect of the Dire Whirlwind
- Aspect of the Embalmer
- Aspect of the Expectant
- Aspect of the Frozen Tundra
- Aspect of the Frozen Wake
- Aspect of the Iron Warrior
- Aspect of the Long Shadow
- Aspect of the Moonrise
- Aspect of the Protector
- Aspect of the Rampaging Werebeast
- Aspect of the Relentless Armsmaster
- Aspect of the Stampede
- Aspect of the Sunering Ground
- Aspect of the Tempest
- Aspect of the Trampled Earth
- Aspect of the Umbral
- Aspect of the Unbroken Tether
- Aspect of the Unsatiated
- Aspect of the Unwavering
- Aspect of the Ursine Horror
- Aspect of the Void
- Aspect of the Wildrage
- Assimilation Aspect
- Balanced Aspect
- Ballistic Aspect
- Barbarian Legendary Aspects
- Battle Caster's Aspect
- Battle-Mad Aspect
- Bear Clan Berserker's Aspect
- Bladedancer's Aspect
- Blast-Trapper's Aspect
- Blighted Aspect
- Blood Boiling
- Blood Getter's Aspect
- Blood Seeker's Aspect
- Blood-bathed Aspect
- Blood-soaked Aspect
- Bold Chieftain's Aspect
- Brawler's Aspect
- Cadaverous Aspect
- Category:Barbarian Aspects
- Category:Druid Aspects
- Category:Necromancer Aspects
- Category:Rogue Aspects
- Category:Sorcerer Aspects
- Charged Aspect
- Cheat's Aspect
- Coldbringer's Aspect
- Conceited Aspect
- Crashstone Aspect
- Craven Aspect
- Death Wish Aspect
- Defensive Aspects
- Devilish Aspect
- Dire Wolf's Aspect
- Druid Legendary Aspects
- Dungeon Aspects
- Dust Devil's Aspect
- Earthguard Aspect
- Earthquake Aspect
- Earthstriker's Aspect
- Edgemaster's Aspect
- Elementalist's Aspect
- Eluding Aspect
- Encased Aspect
- Energizing Aspect
- Enshrouding Aspect
- Escape Artist's Aspect
- Everliving Aspect
- Exploiter's Aspect
- Extraction Aspects
- Fastblood Aspect
- Flamethrower's Aspect
- Flamewalker's Aspect
- Flesh-Rending Aspect
- Frostbitten Aspect
- Frostblitz Aspect
- Ghostwalker Aspect
- Glacial Aspect
- Gore Quills Aspect
- Gravitational Aspect
- Hectic
- High Velocity Aspect
- Hulking Aspect
- Icy Alchemist's Aspect
- Incendiary Aspect
- Infiltrator's Aspect
- Iron Blood Aspect
- Juggernaut's Aspect
- Lightning Dancer's Aspect
- Luckbringer Aspect
- Mage-Lord's Aspect
- Mangled Aspect
- Mangler's Aspect
- Mighty Storm's Aspect
- Necromancer Legendary Aspects
- Needleflare Aspect
- Nighthowler's Aspect
- Offensive Aspects
- Opportunist's Aspect
- Osseous Gale Aspect
- Overcharged Aspect
- Prodigy's Aspect
- Protecting Aspect
- Rapid Aspect
- Ravager's Aspect
- Ravenous Aspect
- Raw Might Aspect
- Recharging Aspect
- Relentless Berserker's Aspect
- Repeating Aspect
- Requiem Aspect
- Resistant Assailant's Aspect
- Resource Aspects
- Rogue Legendary Aspects
- Rotting Aspect
- Runeworker's Conduit Aspect
- Sacrificial Aspect
- Seismic-shift Aspect
- Serpentine Aspect
- Shadowslicer Aspect
- Shattered Aspect
- Shattered Spirit's Aspect
- Shepherd's Aspect
- Shockwave Aspect
- Skinwalker's Aspect
- Skullbreaker's Aspect
- Slaking Aspect
- Smiting Aspect
- Snap Frozen Aspect
- Snowguard's Aspect
- Snowveiled Aspect
- Sorcerer Legendary Aspects
- Splintering Aspect
- Stable Aspect
- Starlight Aspect
- Steadfast Berserker's Aspect
- Storm Swell Aspect
- Stormchaser's Aspect
- Stormclaw's Aspect
- Stormshifter's Aspect
- Subterranean Aspect
- Symbiotic Aspect
- Tidal Aspect
- Torturous Aspect
- Toxic Alchemist's Aspect
- Trickshot Aspect
- Trickster's Aspect
- Umbrous Aspect
- Undying
- Unyielding Commander's Aspect
- Utility Aspects
- Vengeful Aspect
- Veteran Brawler's Aspect
- Vigorous Aspect
- Virulent Aspect
- Viscous Aspect
- Wanton Rupture Aspect
- Weapon Master's Aspect
- Wind Striker Aspect
- Windlasher Aspect
- Aspect of Ancestral Echoes
- Aspect of Ancestral Force
- Aspect of Anemia
- Aspect of Arrow Storms
- Aspect of Artful Initiative
- Aspect of Berserk Ripping
- Aspect of Biting Cold
- Aspect of Branching Volleys
- Aspect of Bul-Kathos
- Aspect of Bursting Bones
- Aspect of Conflagration
- Aspect of Control
- Aspect of Corruption
- Aspect of Cyclonic Force
- Aspect of Disobedience
- Aspect of Echoing Fury
- Aspect of Efficiency
- Aspect of Empowering Reaper
- Aspect of Encircling Blades
- Aspect of Explosive Verve
- Aspect of Grasping Veins
- Aspect of Inner Calm
- Aspect of Mending Stone
- Aspect of Might
- Aspect of Numbing Wrath
- Aspect of Perpetual Stomping
- Aspect of Piercing Cold
- Aspect of Piercing Static
- Aspect of Plunging Darkness
- Aspect of Potent Blood
- Aspect of Quicksand
- Aspect of Reanimation
- Aspect of Retaliation
- Aspect of Retribution
- Aspect of Shared Misery
- Aspect of Singed Extremities
- Aspect of Siphoned Victuals
- Aspect of Splintering Energy
- Aspect of Swelling Curse
- Aspect of Tempering Blows
- Aspect of Three Curses
- Aspect of Torment
- Aspect of Uncanny Treachery
- Aspect of Unrelenting Fury
- Aspect of Unstable Imbuements
- Aspect of Vocalized Empowerment
- Aspect of Volatile Shadows
- Aspect of the Bounding Conduit
- Aspect of the Calm Breeze
- Aspect of the Changeling's Debt
- Aspect of the Damned
- Aspect of the Deflecting Barrier
- Aspect of the Dire Whirlwind
- Aspect of the Expectant
- Aspect of the Iron Warrior
- Aspect of the Protector
- Aspect of the Rampaging Werebeast
- Aspect of the Relentless Armsmaster
- Aspect of the Tempest
- Aspect of the Umbral
- Aspect of the Unsatiated
- Aspect of the Unwavering
- Ballistic Aspect
- Bladedancer's Aspect
- Blast-Trapper's Aspect
- Blighted Aspect
- Blood Seeker's Aspect
- Blood-bathed Aspect
- Brawler's Aspect
- Charged Aspect
- Cheat's Aspect
- Crashstone Aspect
- Death Wish Aspect
- Earthstriker's Aspect
- Edgemaster's Aspect
- Elementalist's Aspect
- Eluding Aspect
- Energizing Aspect
- Enshrouding Aspect
- Fastblood Aspect
- Flamewalker's Aspect
- Flesh-Rending Aspect
- Ghostwalker Aspect
- Hulking Aspect
- Incendiary Aspect
- Iron Blood Aspect
- Mangled Aspect
- Needleflare Aspect
- Nighthowler's Aspect
- Opportunist's Aspect
- Overcharged Aspect
- Prodigy's Aspect
- Rapid Aspect
- Ravenous Aspect
- Recharging Aspect
- Relentless Berserker's Aspect
- Requiem Aspect
- Sacrificial Aspect
- Shadowslicer Aspect
- Shepherd's Aspect
- Skinwalker's Aspect
- Slaking Aspect
- Snowguard's Aspect
- Snowveiled Aspect
- Splintering Aspect
- Storm Swell Aspect
- Stormclaw's Aspect
- Stormshifter's Aspect
- Torturous Aspect
- Trickshot Aspect
- Trickster's Aspect
- Vengeful Aspect
- Veteran Brawler's Aspect
- Vigorous Aspect
- Wind Striker Aspect