- Oct 19, 2003
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Guardian Felix, Medusa BowBarb, 1.11 untwinked single-pass "money-hater"
Felix is my character from jiansonz's "Money-Hating Barbarians" tournament. It's quite an unusual build. I should've created a separate thread for him to share his story, but I never got around to it. Currently there's a new BowBarb tournament, so I decided to finally post my write-up in the hopes that it may be interesting for the participants (and anyone else who likes weird builds ). Felix was bound by the following restrictions:
1. HC, untwinked, single-pass, extended stash allowed.
2. No use of gold. No shopping, no gambling, no vendor repairs.
3. Mercs were also HC. (no resurrections). They were "hirable" via quest reward (randomly assigned, so their abilities were a surprise).
I had no plans for Felix to be a BowBarb. He began his adventure like most barbs, preferring melee weapons for smashing, splitting, and/or skewering enemy skulls. Combat skillpoints were placed sparingly, because I wasn't sure how he would develop. Felix lived off the land, restricted to gear found in the field. His only options for repair were Ral/Ort cube repairs. Auto-repair/Indestructible items were also possible, but quality drops of those types are few and far between, and couldn't be relied on. Thus Felix found himself churning through weapons and armor at a torrid pace. Chippie rerolls gave me a brief reprieve. Whenever I found a nice type of magical weapon, I could reroll it when it broke (which also rerolled its durability). However, as I began Act 2 Nightmare, I realized I needed a dramatic change if Felix was to have any hope at all. My resources were dangerously low.
My merc, a cold arrow rogue named Floria, had been using a Skystrike found in Act 5 Normal. When I happened to find another one early in Act 2 NM, Felix's career as a BowBarb commenced. We stood side-by-side, plucking away. Floria's story is also notable: I was able to keep her alive throughout the journey! Much of the credit goes to BO (she had ~2800 life), high-radius Howl, her own monster-avoidance AI, and my habit of casting pre-emptive safety portals for an emegency bail-out in case she was trapped. Also I was careful to stand on the opposite side of Act Bosses, keeping her out of harm's way. That's not to say she was glass-jawed. In fact, I often used Floria to "tank" ranged attacks, by hiding behind her, a task she handled capably thanks to BO-enhanced life/regen and good resists. In addition, I forced her to tank most of the Maggot Tunnels and narrow Arcane pathways. Anything to save durability!
The "Medusa" element of our build evolved as my gear options improved. As a result of preserving my durabilities, I could afford to make confident long-term decisions about full-time gear. Bows never lose durbility, no worries there! Armor durability loss was slow enough that I could now keep pace with Ral consumption. To assist in keeping monsters off me, I adopted the MedusaZon approach of slowing, chilling, and knockback attacks. Floria's cold arrows were a major part of that, her cold duration is respectably long despite the Hell penalty. Although barbarians already have excellent crowd control options, our special attacks further enhanced those abilities, with the added benefit of working against champs and uniques.
Another important aspect of Felix's journey was his expertise as a MF horker. With all the extra skillpoints unused in the Combat tree, I nearly maxed Find Item. Yes, the returns diminish sharply, but why not get that extra 1%? Among the items he horked: dozens of charms and jewels, Sigon's Shield, Hawkmail, Duriel's Shell, Arm of King Leoric, and some mid-runes (including a Shael from a spawner pup!). I'm sure there were dozens of additional horked S/Us, often it was hard to tell when the screen filled with items.
Felix was among my safest builds. He was rarely threatened, keeping most monsters at arm's length. With his Natural Resists and absorb gear, he laughed at gloams. The one problem was of course his low damage. We stayed at p1 through Hell. AR was solved with gear, charms, Floria's excellent Inner Sight, and occasional Battle Cry. Open Wounds, PMH, and CB also helped a great deal. The details:
[highlight]Guardian Felix, level 85, character description:[/highlight]
Medusa BowBarb (with Cold Rogue merc) specializing in slowing/chilling ranged attack, Knockback, crowd control, and MF. Hates gold.
[highlight]Base Stats:[/highlight]
Str 127, Dex 127, Vit 265, Energy 10
Life (with BO): 2910
Mana (with BO): 209
Hell Resists: 90,90,75,57. With additional 15 cold absorb, 20 lightning absorb, and option for 15 fire absorb.
[highlight]Base Skills:[/highlight]
15 Howl. The high radius allowed me to scare away dense monster packs from afar. This ensured that Floria wouldn't flinch or run away. She kept her feet planted and bow firing (even when I stood behind her), critical for our efficiency.
1 Find Potion
1 Taunt
1 Shout
19 Find Item
1 Battle Cry
20 Battle Orders
1 Sword Mastery
1 Axe Mastery
1 Mace Mastery
1 Throwing Mastery
1 Spear Mastery
1 Increased Stamina
1 Iron Skin
2 Increased Speed
13 Natural Resistance
1 Bash
1 Leap
6 Double Swing. (My preferred attack through Normal.)
1 Stun
1 Double Throw
1 Leap Attack
3 Concentrate
1 Frenzy
1 Berserk
[highlight]Primary Gear:[/highlight]
Witchwild String. Socketed with Shael and Jewel of Thunder. 180-610 damage with 2800 AR. It dropped late in the game; up to that point I used Skystrike. I opted for the jewel because I lacked another Shael.
Blackhorn's Face Death Mask, socketed with Jewel of Fervor. Monster slow + other nice mods.
"Duress" Templar Coat. Rolled poorly, but it's the fixed mods that are most important anyway. It's heavy, but thankfully has high durability.
Snowclash Battle Belt
Cleglaw's Pincers. Not just for zons! They raised my monster slow to 45%, plus the all-important knockback. Fat kid agrees: "Pooncers uber 4 any click-click barbz shootz arrowz! k bye chomp chomp eat snack."
Hotspur Boots
Angelic Wings
Angelic Halo x2
[highlight]Weapon Switch:[/highlight]
Blade of Ali Baba. Socketed with two Ists. :greedy: Probably the coolest thing I've ever created during a single-pass. Not incredibly useful for Felix, but a nice horking tool nonetheless, yes?
Angelic Sickle. (additional MF set bonus.)
[highlight]Guardian Floria, level 85, Cold Rogue[/highlight]
Life (with BO): 2764
Resists: 65/72/69/49
rare great bow, 260-640 damage
gemmed gothic plate
gemmed Superior Grand Crown with 3 PTopaz
[highlight]Rare Finds:[/highlight]
Um from Nightmare False Tomb
Ist from Hell Hellforge
Ist #2 from Hell Crystalline Passage cave leaper
Demon's Arch
ethereal Titan's Revenge
Natalya's Mark
Hellslayer
Messerschmidt's Reaver
Skull Collector
Arm of King Leoric
Spire of Honor
Duriel's Shell
Butcher's Pupil (twice)
Shaftstop
Toothrow
Sazabi's Ghost Liberator
Dwarf Star
Laying of Hands
4 skill charms (Sounding GC of Greed was best)
rare archon plate with 180 durability. failed unique! :unimpressed:
Monsters parked: zero
[highlight]NDEs:[/highlight]
Act 2 Normal, CE Beetle boss in Maggot Lair. My resists were poor, and I barely survived. Early points in Vitality saved me.
Act 3 Hell, Mana Burn Doll pack in Travincal. They almost mobbed me, when I was hobbled by a Holy Freeze Vampire boss.
Act 5 Hell, Mana Burn Frenzytaur pack plus Champion Archers in Drifter Cavern. Stair trap, with no room to maneuver. Back to the wall, it was my toughest battle.
[highlight]Some action screens:[/highlight]
Big barb + little bow = funny. (Like a grizzly bear riding a tricycle.)
The bowbarb advantage.
Thresh Socket, owned by tiki torch.
Rogue vs. rogue. (Felix waiting patiently with MF switch.)
Making a huge mess with Open Wounds.
Felix appreciates his maxed resists.
The bowbarb advantage, part 2.
Missile exchange.
Horking the Cow King.
Felix is my character from jiansonz's "Money-Hating Barbarians" tournament. It's quite an unusual build. I should've created a separate thread for him to share his story, but I never got around to it. Currently there's a new BowBarb tournament, so I decided to finally post my write-up in the hopes that it may be interesting for the participants (and anyone else who likes weird builds ). Felix was bound by the following restrictions:
1. HC, untwinked, single-pass, extended stash allowed.
2. No use of gold. No shopping, no gambling, no vendor repairs.
3. Mercs were also HC. (no resurrections). They were "hirable" via quest reward (randomly assigned, so their abilities were a surprise).
I had no plans for Felix to be a BowBarb. He began his adventure like most barbs, preferring melee weapons for smashing, splitting, and/or skewering enemy skulls. Combat skillpoints were placed sparingly, because I wasn't sure how he would develop. Felix lived off the land, restricted to gear found in the field. His only options for repair were Ral/Ort cube repairs. Auto-repair/Indestructible items were also possible, but quality drops of those types are few and far between, and couldn't be relied on. Thus Felix found himself churning through weapons and armor at a torrid pace. Chippie rerolls gave me a brief reprieve. Whenever I found a nice type of magical weapon, I could reroll it when it broke (which also rerolled its durability). However, as I began Act 2 Nightmare, I realized I needed a dramatic change if Felix was to have any hope at all. My resources were dangerously low.
My merc, a cold arrow rogue named Floria, had been using a Skystrike found in Act 5 Normal. When I happened to find another one early in Act 2 NM, Felix's career as a BowBarb commenced. We stood side-by-side, plucking away. Floria's story is also notable: I was able to keep her alive throughout the journey! Much of the credit goes to BO (she had ~2800 life), high-radius Howl, her own monster-avoidance AI, and my habit of casting pre-emptive safety portals for an emegency bail-out in case she was trapped. Also I was careful to stand on the opposite side of Act Bosses, keeping her out of harm's way. That's not to say she was glass-jawed. In fact, I often used Floria to "tank" ranged attacks, by hiding behind her, a task she handled capably thanks to BO-enhanced life/regen and good resists. In addition, I forced her to tank most of the Maggot Tunnels and narrow Arcane pathways. Anything to save durability!
The "Medusa" element of our build evolved as my gear options improved. As a result of preserving my durabilities, I could afford to make confident long-term decisions about full-time gear. Bows never lose durbility, no worries there! Armor durability loss was slow enough that I could now keep pace with Ral consumption. To assist in keeping monsters off me, I adopted the MedusaZon approach of slowing, chilling, and knockback attacks. Floria's cold arrows were a major part of that, her cold duration is respectably long despite the Hell penalty. Although barbarians already have excellent crowd control options, our special attacks further enhanced those abilities, with the added benefit of working against champs and uniques.
Another important aspect of Felix's journey was his expertise as a MF horker. With all the extra skillpoints unused in the Combat tree, I nearly maxed Find Item. Yes, the returns diminish sharply, but why not get that extra 1%? Among the items he horked: dozens of charms and jewels, Sigon's Shield, Hawkmail, Duriel's Shell, Arm of King Leoric, and some mid-runes (including a Shael from a spawner pup!). I'm sure there were dozens of additional horked S/Us, often it was hard to tell when the screen filled with items.
Felix was among my safest builds. He was rarely threatened, keeping most monsters at arm's length. With his Natural Resists and absorb gear, he laughed at gloams. The one problem was of course his low damage. We stayed at p1 through Hell. AR was solved with gear, charms, Floria's excellent Inner Sight, and occasional Battle Cry. Open Wounds, PMH, and CB also helped a great deal. The details:
[highlight]Guardian Felix, level 85, character description:[/highlight]
Medusa BowBarb (with Cold Rogue merc) specializing in slowing/chilling ranged attack, Knockback, crowd control, and MF. Hates gold.
[highlight]Base Stats:[/highlight]
Str 127, Dex 127, Vit 265, Energy 10
Life (with BO): 2910
Mana (with BO): 209
Hell Resists: 90,90,75,57. With additional 15 cold absorb, 20 lightning absorb, and option for 15 fire absorb.
[highlight]Base Skills:[/highlight]
15 Howl. The high radius allowed me to scare away dense monster packs from afar. This ensured that Floria wouldn't flinch or run away. She kept her feet planted and bow firing (even when I stood behind her), critical for our efficiency.
1 Find Potion
1 Taunt
1 Shout
19 Find Item
1 Battle Cry
20 Battle Orders
1 Sword Mastery
1 Axe Mastery
1 Mace Mastery
1 Throwing Mastery
1 Spear Mastery
1 Increased Stamina
1 Iron Skin
2 Increased Speed
13 Natural Resistance
1 Bash
1 Leap
6 Double Swing. (My preferred attack through Normal.)
1 Stun
1 Double Throw
1 Leap Attack
3 Concentrate
1 Frenzy
1 Berserk
[highlight]Primary Gear:[/highlight]
Witchwild String. Socketed with Shael and Jewel of Thunder. 180-610 damage with 2800 AR. It dropped late in the game; up to that point I used Skystrike. I opted for the jewel because I lacked another Shael.
Blackhorn's Face Death Mask, socketed with Jewel of Fervor. Monster slow + other nice mods.
"Duress" Templar Coat. Rolled poorly, but it's the fixed mods that are most important anyway. It's heavy, but thankfully has high durability.
Snowclash Battle Belt
Cleglaw's Pincers. Not just for zons! They raised my monster slow to 45%, plus the all-important knockback. Fat kid agrees: "Pooncers uber 4 any click-click barbz shootz arrowz! k bye chomp chomp eat snack."
Hotspur Boots
Angelic Wings
Angelic Halo x2
[highlight]Weapon Switch:[/highlight]
Blade of Ali Baba. Socketed with two Ists. :greedy: Probably the coolest thing I've ever created during a single-pass. Not incredibly useful for Felix, but a nice horking tool nonetheless, yes?
Angelic Sickle. (additional MF set bonus.)
[highlight]Guardian Floria, level 85, Cold Rogue[/highlight]
Life (with BO): 2764
Resists: 65/72/69/49
rare great bow, 260-640 damage
gemmed gothic plate
gemmed Superior Grand Crown with 3 PTopaz
[highlight]Rare Finds:[/highlight]
Um from Nightmare False Tomb
Ist from Hell Hellforge
Ist #2 from Hell Crystalline Passage cave leaper
Demon's Arch
ethereal Titan's Revenge
Natalya's Mark
Hellslayer
Messerschmidt's Reaver
Skull Collector
Arm of King Leoric
Spire of Honor
Duriel's Shell
Butcher's Pupil (twice)
Shaftstop
Toothrow
Sazabi's Ghost Liberator
Dwarf Star
Laying of Hands
4 skill charms (Sounding GC of Greed was best)
rare archon plate with 180 durability. failed unique! :unimpressed:
Monsters parked: zero
[highlight]NDEs:[/highlight]
Act 2 Normal, CE Beetle boss in Maggot Lair. My resists were poor, and I barely survived. Early points in Vitality saved me.
Act 3 Hell, Mana Burn Doll pack in Travincal. They almost mobbed me, when I was hobbled by a Holy Freeze Vampire boss.
Act 5 Hell, Mana Burn Frenzytaur pack plus Champion Archers in Drifter Cavern. Stair trap, with no room to maneuver. Back to the wall, it was my toughest battle.
[highlight]Some action screens:[/highlight]
Big barb + little bow = funny. (Like a grizzly bear riding a tricycle.)
The bowbarb advantage.
Thresh Socket, owned by tiki torch.
Rogue vs. rogue. (Felix waiting patiently with MF switch.)
Making a huge mess with Open Wounds.
Felix appreciates his maxed resists.
The bowbarb advantage, part 2.
Missile exchange.
Horking the Cow King.
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