Cold Imbuement
Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.
Dash
Dash forward and slash enemies for 37% damage.
Rapid Fire
Rapidly fire 5 arrows each dealing 33% damage.
Shadow Imbuement
Imbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Puncture
Throw your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Penetrating Shot
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
GEAR VIEW
Slot | Gem | Aspect/Unique | Aspect/Unique | Gem | Slot |
---|---|---|---|---|---|
Andariel's Visage | Aspect of the Expectant After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%. | ||||
Aspect of Might Basic Skills grant 20% Damage Reduction for 2 - 6 seconds. | Trickshot Aspect Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 25% of Penetrating Shot's Base damage and do not split. | ||||
Grasp of Shadow | Writhing Band of Trickery Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [5,035 - 7,552] Shadow damage. can occur every 10 seconds. | ||||
Tibault's Will You deal x10 - 20% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. | |||||
Mangler's Aspect Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds. | |||||
Edgemaster's Aspect Skills deal up to x 10 - 30% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | |||||
Rapid Aspect Basic skills gain + 15 - 30% Attack Speed. | Condemnation Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
PARAGON GLYPHS AND BOARDS
Ranger
- For every 5 Dexterity purchased within range, Marksman Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.
- While wielding a Ranged weapon, you take 10% reduced damage.
Control
- For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
- For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.
Canny
- For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Non-physical damage.
- Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.
Infusion
- For every 5 Intelligence purchased within range, Skills that are Imbued deal + 3% (lvl 1) - 15% (lvl 21) increased damage.
- Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
Combat
- For every 5 Intelligence purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
- Skills that Critically Strike restore 12% of their Energy cost.
BUILD AND PARAGON BOARD VIEW
BUILD EXPLANATION
This build is fairly straightforward to run.
Tibault’s Will and Condemnation are probably the most useful Unique Items because this build uses the Combo Points specialty. The rest are optional, but the more the better.
It moves pretty quickly and spamming the Puncture Skill will rapidly build resource.
The key to the build is the Trickshot Aspect, which splits Penetrating Shot into multiple directions simultaneously and is good for taking out mobs.
Which is not to be confused with the Rapid Fire Skill, which sends out multiple shots simultaneously, more or less in a straight line, and is good for taking out Elites and Bosses.
GAMEPLAY LOOP
Start by spamming Puncture to build resource.
Cast Penetrating Shot as often as it is up to take out groups of enemies. However, don’t waste it if there are too few enemies nearby, in which case you’ll want to attack with Puncture or just move forward.
I tend to save the Dash Skill for evading Elites and Bosses rather than to dash into mobs or to try to damage enemies.
Use Rapid Fire to take out Elites and Bosses, or when Penetrating Shot is on cooldown.
Alternate the Cold Imbuement Skill with Shadow Imbuement Skill, although I tend to save Shadow Imbuement for tougher mobs.
The Shadow Imbuement Skill combined with the Penetrating Shot Skill and the Trickshot Legendary Aspect is a pretty poweful combination.
BUILD IN ACTION
QUICK SKILLS VIEW
Skill | Rank |
---|---|
Puncture | 1 |
Enhanced Puncture | 1 |
Fundamental Puncture | 1 |
Rapid Fire | 5 |
Enhanced Rapid Fire | 1 |
Advanced Rapid Fire | 1 |
Stutter Step | 1 |
Penetrating Shot | 5 |
Enhanced Penetrating Shot | 1 |
Advanced Penetrating Shot | 1 |
Weapon Mastery | 3 |
Dash | 1 |
Enhanced Dash | 1 |
Methodical Dash | 1 |
Concussive | 1 |
Trick Attacks | 1 |
Dark Shroud | 5 |
Enhanced Dark Shroud | 1 |
Subverting Dark Shroud | 1 |
Exploit | 3 |
Malice | 3 |
Shadow Imbuement | 1 |
Enhanced Shadow Imbuement | 1 |
Mixed Shadow Imbuement | 1 |
Shadow Crash | 1 |
Consuming Shadows | 1 |
Precision Imbuement | 3 |
Cold Imbuement | 1 |
Enhanced Cold Imbuement | 1 |
Blended Cold Imbuement | 1 |
Frigid Finesse | 3 |
Adrenaline Rush | 1 |
Haste | 3 |
Close Quarters Combat | 1 |