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Sorcerer Skill Tree

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The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
  • Core - Elemental damage at the cost of mana. No Cooldowns.
  • Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
  • Conjuration - Summon elemental entities. They don't cost mana.
  • Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
  • Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
    • Key Passives - Drive vital synergies through unique interactions.


The tables below show the Sorcerer's skill and passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.

Basic

Required Points: 0

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Frost Bolt

Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.

Enchantment
Direct damage from Skills applies up to 18% Chill.

Damage: Cold Damage
Tags: Basic, Frost

Upgrade Hub
Enhanced Frost Bolt

Frost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets.

Glinting Frost Bolt Upgrade

Glinting Frost Bolt

Frost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies.

Flickering Frost Bolt Upgrade

Flickering Frost Bolt

Frost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Fire Bolt

Hurl a flaming bolt, dealing 18% damage and Burning for 7% damage over 6 seconds.

Enchantment
Direct damage from Skills applies up to an additional 2% Burning damage (DoT) (DoT) over 8 seconds.

Damage: Fire Damage
Tags: Basic, Pyromancy

Enhanced Fire Bolt Upgrade

Enhanced Fire Bolt

Fire Bolt pierces through Burning enemies.

Glinting Fire Bolt Upgrade

Glinting Fire Bolt

Fire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds.

Upgrade Hub
Flickering Fire Bolt

Fire Bolt generates 2 Mana when hitting an enemy.


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Spark

Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.

Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.

Damage: Lightning Damage
Tags: Basic, Shock

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Enhanced Spark

Each time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 6% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target.

Glinting Spark Upgrade

Glinting Spark

Spark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+] .

Flickering Spark Upgrade

Flickering Spark

Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy .

* Crackling Energy periodically damages surrounding enemies when picked up.


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Arc Lash

Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) (CC) for 0.5 seconds.

Damage: Lightning Damage
Tags: Basic, Shock

Enhanced Arc Lash Upgrade

Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

Glinting Arc Lash Upgrade

Glinting Arc Lash

Hitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

Flickering Arc Lash Upgrade

Flickering Arc Lash

Gain 6%[+] Movement Speed for 5 seconds per enemy hit with Arc Lash , up to 18%[+] .


Core

Required Points: 2

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Fireball

Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Lucky Hit Chance: 33%
Damage: Fire Damage
Tags: Core, Pyromancy

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Enhanced Fireball

Fireball radius is increased based on distance travelled, up to 50%.

Upgrade Hub
Greater Fireball

Fireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage.

Destructive Fireball Upgrade

Destructive Fireball

Fireball's Critical Strike Damage is increased by 20%[+] , increased to 30%[+] when hitting at least 3 enemies.


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Incinerate

Channel a beam of fire, Burning enemies for 84% damage per second. Damage per second increases over 2 seconds, up to 113%.
You gain 15% Damage Reduction while channeling.

Enchantment
Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Lucky Hit Chance: 8.35%
Damage: Fire Damage
Tags: Core, Pyromancy, Channeled

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Enhanced Incinerate

While Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second.

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Greater Incinerate

Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds.

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Destructive Incinerate

Enemies deal 30% less damage while Burning from Incinerate.


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Frozen Orb

Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 43% damage. Upon expiration, Frozen (CC) Orb explodes, dealing 41% damage and Chilling enemies for 8.7%.

Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen (CC) (CC) Orb at a Nearby enemy.

Lucky Hit Chance: 4%
Damage: Cold Damage
Tags: Core, Frost

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Enhanced Frozen Orb

When cast above 40 Mana, Frozen Orb's explosion damage is increased by x 45% against Elites and x 30% against all other enemies.

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Greater Frozen Orb

Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

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Destructive Frozen Orb

Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Shards

Launch 5 shards that deal 32% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies.

Enchantment
Ice Shards automatically conjure and fly towards Frozen (CC) (CC) enemies.

Lucky Hit Chance: 16%
Damage: Cold Damage
Tags: Core, Frost

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Enhanced Ice Shards

Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.

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Greater Ice Shards

While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

Destructive Ice Shards Upgrade

Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Chain Lightning

Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

Enchantment
Chain Lightning forms automatically after spending 100 Mana.

Lucky Hit Chance: 25%
Damage: Lightning Damage
Tags: Core, Shock, Chain

Upgrade Hub
Enhanced Chain Lightning

Chain Lightning gains +3% increased Critical Strike Chance per bounce.

Upgrade Hub
Greater Chain Lightning

Each time Chain Lightning bounces, it deals x 5% increased damage for its duration.

Destructive Chain Lightning Upgrade

Destructive Chain Lightning

When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy .

* Crackling Energy periodically damages surrounding enemies when picked up.


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Charged Bolts

Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.

Enchantment
When you Stun (CC) (CC) an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Lucky Hit Chance: 20%
Damage: Lightning Damage
Tags: Core, Shock

Enhanced Charged Bolts Upgrade

Enhanced Charged Bolts

The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.

Upgrade Hub
Greater Charged Bolts

Charged Bolts deals x 25% increased damage to Stunned (CC) enemies.

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Destructive Charged Bolts

Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.


Passives

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Potent Warding

After casting a Non-Basic Skill, you gain 3%[+] All Resistance and 1%[+] Maximum Resistance to that Skill's element for 9 seconds.

Damage: Fire Damage

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Devastation

Your Maximum Mana is increased by 3.

Damage: Physical Damage

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Elemental Dominance

Your Sorcerer_Skill_Tree#Core|Core Skills deal 4%[x] increased damage when cast above 50 Mana.

Damage: Physical Damage
Tags: Mastery


Defensive

Required Points: 6

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Flame Shield

Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.

Enchantment
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Lucky Hit Chance: 35%
Damage: Fire Damage
Tags: Defensive, Pyromancy

Upgrade Hub
Enhanced Flame Shield

Flame Shield grants + 25% Movement Speed while active.

Upgrade Hub
Mystical Flame Shield

You gain 25% Mana Cost Reduction while Flame Shield is active.

Shimmering Flame Shield Upgrade

Shimmering Flame Shield

Flame Shield Heals you for 50% of your missing Life.

* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.


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Frost Nova

Unleash a torrent of frost, Freezing enemies around you for 3 seconds.

Enchantment
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
Damage: N/A
Tags: Defensive, Frost

Enhanced Frost Nova Upgrade

Enhanced Frost Nova

Killing enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

Upgrade Hub
Mystical Frost Nova

Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Upgrade Hub
Shimmering Frost Nova

Frost Nova generates 4 Mana per enemy hit.

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Armor

A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life (497) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.

Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Damage: N/A
Tags: Defensive, Frost

Enhanced Ice Armor Upgrade

Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by 30%[x] .

Upgrade Hub
Mystical Ice Armor

Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

Upgrade Hub
Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Teleport

Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.

Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

Lucky Hit Chance: 65%
Damage: Lightning Damage
Tags: Defensive, Shock, Mobility

Upgrade Hub
Enhanced Teleport

Teleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Upgrade Hub
Mystical Teleport

For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.

Shimmering Teleport Upgrade

Shimmering Teleport

After Teleporting , you gain 30% Damage Reduction for 3 seconds.

* Unstoppable have all Control Impairing Effects removed and prevented.
* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Elemental Attunement



Lucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Damage: Physical Damage
Tags: Defensive


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Glass Cannon

You deal 6%[x] increased damage, but take 3%[x] more damage.

Damage: Physical Damage
Tags: Defensive


Conjuration

Required Points: 6

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Hydra

Summon a 3-headed hydra for 10.0 seconds. Each head spits fire at enemies, dealing 14% damage.
Maximum 2 active Hydras at a time.

Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.

Lucky Hit Chance: 2.5%
Damage: Fire Damage
Tags: Conjuration, Pyromancy

Enhanced Hydra Upgrade

Enhanced Hydra

While Healthy , your casts of Hydra gain 1 additional head.

Upgrade Hub
Summoned Hydra

Hydra also Burns (DoT) enemies for an additional 60% of its base damage dealt over 6 seconds.

Upgrade Hub
Invoked Hydra

After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

* Healthy is a Status Effect that means above 80% of their Life.


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Lightning Spear

Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.

Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Lucky Hit Chance: 5%
Damage: Lightning Damage
Tags: Conjuration, Shock

Enhanced Lightning Spear Upgrade

Enhanced Lightning Spear

After Critically Striking, Lightning Spear gains a 5%[+] increased stacking Critical Strike Chance for its duration.

Upgrade Hub
Summoned Lightning Spear

Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%.

Invoked Lightning Spear Upgrade

Invoked Lightning Spear

Lightning Spear Stuns enemies for 2 seconds when Critically Striking.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Ice Blades

Conjure a pair of Ice Blades for 6.0 seconds that rapidly slash enemies for 22% damage and have a 40% chance to make them Vulnerable for 2 seconds.

Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Lucky Hit Chance: 15%
Damage: Cold Damage
Tags: Conjuration, Frost

Enhanced Ice Blades Upgrade

Enhanced Ice Blades

Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.

Summoned Ice Blades Upgrade

Summoned Ice Blades

20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.

Upgrade Hub
Invoked Ice Blades

Your Ice Blades gain 10% increased Attack Speed per active Ice Blades.

* Vulnerable enemies take 20% increased damage.


Passives

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Align the Elements

You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.

Damage: Physical Damage

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Mana Shield

Every time you spend 100 Mana, you gain 8% Damage Reduction for 5 seconds.

Damage: Physical Damage

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Protection

Using a Cooldown grants 10% of your Maximum Life (166) as a Barrier for 3 seconds.

Damage: Physical Damage


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Conjuration Mastery

You gain 1%[x] damage, 1%[+] Movement Speed, and 2%[x] Mana Regeneration for each active Conjuration.

Damage: Physical Damage
Tags: Conjuration


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Precision Magic

Your Lucky Hit Chance is increased by 5%[+].

Damage: Physical Damage


Mastery

Required Points: 16

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Blizzard

Summon a frigid blizzard that deals 130% damage and continually Chills enemies for 18% over 8 seconds.

Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Lucky Hit Chance: 33%
Damage: Cold Damage
Tags: Mastery, Frost, Core

Upgrade Hub
Enhanced Blizzard

Blizzard deals x 25% increased damage to Frozen (CC) enemies.

Mage's Blizzard Upgrade

Mage's Blizzard

Blizzard's duration is increased by 4 seconds.

Wizard's Blizzard Upgrade

Wizard's Blizzard

While you have an active Blizzard , your Sorcerer_Skill_Tree#Core|Core Skills cost 20% less Mana.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Ball Lightning

Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 19% damage.

Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Lucky Hit Chance: 5%
Damage: Lightning Damage
Tags: Mastery, Shock, Core

Enhanced Ball Lightning Upgrade

Enhanced Ball Lightning

Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 25% .

Mage's Ball Lightning Upgrade

Mage's Ball Lightning

After hitting Close enemies 50 times with Ball Lightning , your next cast of it Stuns enemies hit for 1 second.

Upgrade Hub
Wizard's Ball Lightning

If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Firewall

Create a wall of flames that Burns enemies for 20% damage over 8 seconds.
Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) (DoT) to spawn 2 Firewalls for 3 seconds.

Lucky Hit Chance: 30%
Damage: Fire Damage
Tags: Mastery, Pyromancy, Core

Enhanced Firewall Upgrade

Enhanced Firewall

Enemies take 25%[x] increased Burning damage (DoT) from you while standing in Firewall .

Mage's Firewall Upgrade

Mage's Firewall

Enemies continue Burning for 3 seconds after leaving Firewall .

Wizard's Firewall Upgrade

Wizard's Firewall

You gain 5%[x] increased Mana Regeneration per active Firewall , up to 35%[x] .


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Meteor

Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

Lucky Hit Chance: 40%
Damage: Fire Damage
Tags: Mastery, Pyromancy, Core

Enhanced Meteor Upgrade

Enhanced Meteor

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

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Mage's Meteor

Meteor falls 30% faster.

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Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.


Passives

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Icy Veil

Your Barriers have an 8%[+] increased duration.

Damage: Physical Damage

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Snap Freeze



Lucky Hit: Frost Skills have up to a 5% chance to instantly Freeze.
Damage: Physical Damage
Tags: Frost

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Cold Front

While you have a Barrier active, you apply 8%[x] more Chill.

Damage: Physical Damage

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Static Discharge



Lucky Hit: Critical Strikes with Shock Skills have up to a 5% chance to form a Crackling Energy.
Damage: Physical Damage
Tags: Shock

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Shocking Impact

Every time you Stun (CC) an enemy, you deal 40% Lightning damage to them.

Damage: Physical Damage

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Invigorating Conduit

Upon absorbing Crackling Energy, you gain 4 Mana.

Damage: Physical Damage

* Crackling Energy periodically damages surrounding enemies when picked up.


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Inner Flames

Your Pyromancy Skills deal 3%[x] increased damage while you are Healthy.

Damage: Physical Damage
Tags: Pyromancy

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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Damage: Physical Damage

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Crippling Flames



Lucky Hit: Your Pyromancy Skills have up to a 5% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy.
Damage: Physical Damage
Tags: Pyromancy

* Healthy is a Status Effect that means above 80% of their Life.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Deep Freeze

Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.

Lucky Hit Chance: 2%
Damage: Cold Damage
Tags: Ultimate, Frost

Upgrade Hub
Prime Deep Freeze

When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

Upgrade Hub
Supreme Deep Freeze

When Deep Freeze ends, your non-Ultimate Cooldowns are reduced by 100%.

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.


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Inferno

Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.

Lucky Hit Chance: 10%
Damage: Fire Damage
Tags: Ultimate, Pyromancy

Upgrade Hub
Prime Inferno

Inferno repeatedly Pulls (CC) enemies to its center.

Supreme Inferno Upgrade

Supreme Inferno

While Inferno is active, your Pyromancy Skills cost no Mana.


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Unstable Currents

Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Sorcerer_Skill_Tree#Core|Core, Conjuration, or Sorcerer_Skill_Tree#Mastery|Mastery Shock Skill is also cast.

Damage: Lightning Damage
Tags: Ultimate, Shock

Upgrade Hub
Prime Unstable Currents

Unstable Currents increases your Attack Speed by +25% while active.

Supreme Unstable Currents Upgrade

Supreme Unstable Currents

While Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.

* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Permafrost

Frost Skills deal 5%[x] increased damage to Elites.

Damage: Physical Damage
Tags: Frost

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Hoarfrost

You deal 3%[x] increased damage to Chilled enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Damage: Physical Damage

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Frigid Breeze



Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.
Damage: Physical Damage

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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Damage: Physical Damage

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Fiery Surge

Killing a Burning enemy increases your Mana Regeneration by 15%[+] for 3 seconds.

Damage: Physical Damage

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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Damage: Physical Damage
Tags: Pyromancy

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Warmth

Every 1 second, you Heal for 0.3% of your Maximum Life (5.0) for each Nearby Burning enemy. Healing increased to 0.6% from Bosses.

Damage: Physical Damage

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Endless Pyre

You deal increased Burning damage (DoT) to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.

Damage: Physical Damage


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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike.

Damage: Physical Damage
Tags: Shock

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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 3%[+] for 3 seconds.

Damage: Physical Damage
Tags: Shock

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Convulsions



Lucky Hit: Shock Skills have up to a 5% chance to Stun (CC) enemies for 3 seconds.
Damage: Physical Damage
Tags: Shock

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Electrocution

Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Damage: Physical Damage
Tags: Shock


Key Passives

Required Points: 33 - You can have points in only one of these.

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Avalanche



Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen (CC) Orb, or Blizzard consume no Mana and deal 45%[x] increased damage. Chance is doubled against Vulnerable enemies.
Damage: Cold Damage
Tags: Frost

* Vulnerable enemies take 20% increased damage.


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Combustion

Your Burning effects deal 20%[x] increased damage, and an additional 2%[x] per unique source of Burning you have applied to the enemy.

Damage: Physical Damage


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Esu's Ferocity

Your Fire Critical Strike Damage is increased by 25%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5%[+] against enemies below 50% Life.
Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

Damage: Fire Damage


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Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.

Damage: Physical Damage
Tags: Shock

* Crackling Energy periodically damages surrounding enemies when picked up.


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Shatter

After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen (CC).

Damage: Cold Damage

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Vyr's Mastery

Close enemies take 15%[x] increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20%[x] and 25%[x] respectively for 3 seconds.

Damage: Physical Damage
Tags: Shock


Barbarian Druid Necromancer Rogue Sorcerer