The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
- Core - Elemental damage at the cost of mana. No Cooldowns.
- Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
- Conjuration - Summon elemental entities. They don't cost mana.
- Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
- Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
- Key Passives - Drive vital synergies through unique interactions.
The tables below show the Sorcerer's skill and passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
BasicRequired Points: 0 |
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Frost BoltThrow a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%. |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies. |
Flickering Frost BoltFrost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Fire BoltHurl a flaming bolt, dealing 18% damage and Burning for 7% damage over 6 seconds. |
Enhanced Fire BoltFire Bolt pierces through Burning enemies. |
Glinting Fire BoltFire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds. |
Flickering Fire Bolt |
SparkLaunch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit. |
Enhanced SparkEach time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 6% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target. |
Glinting SparkSpark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+] . |
Flickering SparkEach time Spark hits an enemy it has a 4% chance to form a Crackling Energy . |
* Crackling Energy periodically damages surrounding enemies when picked up.
Arc LashUnleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc LashHitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. |
Flickering Arc LashGain 6%[+] Movement Speed for 5 seconds per enemy hit with Arc Lash , up to 18%[+] . |
CoreRequired Points: 2 |
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FireballHurl an exploding ball of fire, dealing 60% damage to surrounding enemies. |
Enhanced FireballFireball radius is increased based on distance travelled, up to 50%. |
Greater FireballFireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage. |
Destructive FireballFireball's Critical Strike Damage is increased by 20%[+] , increased to 30%[+] when hitting at least 3 enemies. |
IncinerateChannel a beam of fire, Burning enemies for 84% damage per second. Damage per second increases over 2 seconds, up to 113%. |
Enhanced IncinerateWhile Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second. |
Greater IncinerateEvery 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds. |
Destructive IncinerateEnemies deal 30% less damage while Burning from Incinerate. |
Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards, dealing a total of 43% damage. Upon expiration, Frozen (CC) Orb explodes, dealing 41% damage and Chilling enemies for 8.7%. |
Enhanced Frozen OrbWhen cast above 40 Mana, Frozen Orb's explosion damage is increased by x 45% against Elites and x 30% against all other enemies. |
Greater Frozen OrbFrozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Ice ShardsLaunch 5 shards that deal 32% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies. |
Enhanced Ice ShardsIce Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Chain LightningUnleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies. |
Enhanced Chain LightningChain Lightning gains +3% increased Critical Strike Chance per bounce. |
Greater Chain LightningEach time Chain Lightning bounces, it deals x 5% increased damage for its duration. |
Destructive Chain LightningWhen Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy . |
* Crackling Energy periodically damages surrounding enemies when picked up.
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each. |
Enhanced Charged BoltsThe 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area. |
Greater Charged BoltsCharged Bolts deals x 25% increased damage to Stunned (CC) enemies. |
Destructive Charged BoltsHitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds. |
Passives
Potent WardingAfter casting a Non-Basic Skill, you gain 3%[+] All Resistance and 1%[+] Maximum Resistance to that Skill's element for 9 seconds. |
DevastationYour Maximum Mana is increased by 3. |
Elemental DominanceYour Sorcerer_Skill_Tree#Core|Core Skills deal 4%[x] increased damage when cast above 50 Mana. |
DefensiveRequired Points: 6 |
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Flame ShieldEngulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. |
Enhanced Flame ShieldFlame Shield grants + 25% Movement Speed while active. |
Mystical Flame ShieldYou gain 25% Mana Cost Reduction while Flame Shield is active. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
Frost NovaUnleash a torrent of frost, Freezing enemies around you for 3 seconds. |
Enhanced Frost NovaKilling enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. |
Mystical Frost NovaFrost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. |
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life (497) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier. |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 30%[x] . |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
TeleportTransform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. |
Enhanced TeleportTeleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
Shimmering TeleportAfter Teleporting , you gain 30% Damage Reduction for 3 seconds. |
* Unstoppable have all Control Impairing Effects removed and prevented.
* Crackling Energy periodically damages surrounding enemies when picked up.
Passives
Elemental Attunement
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Glass CannonYou deal 6%[x] increased damage, but take 3%[x] more damage. |
ConjurationRequired Points: 6 |
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HydraSummon a 3-headed hydra for 10.0 seconds. Each head spits fire at enemies, dealing 14% damage. |
Enhanced HydraWhile Healthy , your casts of Hydra gain 1 additional head. |
Summoned HydraHydra also Burns (DoT) enemies for an additional 60% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. |
* Healthy is a Status Effect that means above 80% of their Life.
Lightning SpearConjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds. |
Enhanced Lightning SpearAfter Critically Striking, Lightning Spear gains a 5%[+] increased stacking Critical Strike Chance for its duration. |
Summoned Lightning SpearCollecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%. |
Invoked Lightning SpearLightning Spear Stuns enemies for 2 seconds when Critically Striking. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Ice BladesConjure a pair of Ice Blades for 6.0 seconds that rapidly slash enemies for 22% damage and have a 40% chance to make them Vulnerable for 2 seconds. |
Enhanced Ice BladesIce Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy. |
Summoned Ice Blades20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills. |
Invoked Ice BladesYour Ice Blades gain 10% increased Attack Speed per active Ice Blades. |
* Vulnerable enemies take 20% increased damage.
Passives
Align the ElementsYou gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage. |
Mana ShieldEvery time you spend 100 Mana, you gain 8% Damage Reduction for 5 seconds. |
ProtectionUsing a Cooldown grants 10% of your Maximum Life (166) as a Barrier for 3 seconds. |
Conjuration MasteryYou gain 1%[x] damage, 1%[+] Movement Speed, and 2%[x] Mana Regeneration for each active Conjuration. |
Precision MagicYour Lucky Hit Chance is increased by 5%[+]. |
MasteryRequired Points: 16 |
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BlizzardSummon a frigid blizzard that deals 130% damage and continually Chills enemies for 18% over 8 seconds. |
Enhanced BlizzardBlizzard deals x 25% increased damage to Frozen (CC) enemies. |
Mage's BlizzardBlizzard's duration is increased by 4 seconds. |
Wizard's BlizzardWhile you have an active Blizzard , your Sorcerer_Skill_Tree#Core|Core Skills cost 20% less Mana. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Ball LightningDischarge a ball of lightning that slowly moves forward, continually zapping enemies for 19% damage. |
Enhanced Ball LightningBall Lightning's attack rate is increased by your Attack Speed Bonus, up to 25% . |
Mage's Ball LightningAfter hitting Close enemies 50 times with Ball Lightning , your next cast of it Stuns enemies hit for 1 second. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast. |
* Crackling Energy periodically damages surrounding enemies when picked up.
FirewallCreate a wall of flames that Burns enemies for 20% damage over 8 seconds. |
Enhanced FirewallEnemies take 25%[x] increased Burning damage (DoT) from you while standing in Firewall . |
Mage's FirewallEnemies continue Burning for 3 seconds after leaving Firewall . |
Wizard's FirewallYou gain 5%[x] increased Mana Regeneration per active Firewall , up to 35%[x] . |
MeteorSummon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds. |
Enhanced MeteorIf a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls 30% faster. |
Wizard's MeteorMeteor’s impact Immobilizes (CC) enemies for 2 seconds. |
Passives
Icy VeilYour Barriers have an 8%[+] increased duration. |
Snap Freeze
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Cold FrontWhile you have a Barrier active, you apply 8%[x] more Chill. |
* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Static Discharge
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Shocking ImpactEvery time you Stun (CC) an enemy, you deal 40% Lightning damage to them. |
Invigorating ConduitUpon absorbing Crackling Energy, you gain 4 Mana. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Inner FlamesYour Pyromancy Skills deal 3%[x] increased damage while you are Healthy. |
Devouring BlazeYou deal 7%[x] increased Critical Strike Damage against Burning enemies. If they are Crowd Controlled, this bonus is increased to 10%[x]. |
Crippling Flames
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* Healthy is a Status Effect that means above 80% of their Life.
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. |
Prime Deep FreezeWhen Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
Supreme Deep FreezeWhen Deep Freeze ends, your non-Ultimate Cooldowns are reduced by 100%. |
* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
InfernoSummon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds. |
Prime Inferno |
Supreme InfernoWhile Inferno is active, your Pyromancy Skills cost no Mana. |
Unstable CurrentsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Sorcerer_Skill_Tree#Core|Core, Conjuration, or Sorcerer_Skill_Tree#Mastery|Mastery Shock Skill is also cast. |
Prime Unstable CurrentsUnstable Currents increases your Attack Speed by +25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Passives
PermafrostFrost Skills deal 5%[x] increased damage to Elites. |
HoarfrostYou deal 3%[x] increased damage to Chilled enemies, and 6%[x] increased damage to Frozen (CC) enemies. |
Frigid Breeze
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Icy TouchYou deal 4%[x] increased Cold damage to Vulnerable enemies. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Fiery SurgeKilling a Burning enemy increases your Mana Regeneration by 15%[+] for 3 seconds. |
SoulfireYour Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds. |
WarmthEvery 1 second, you Heal for 0.3% of your Maximum Life (5.0) for each Nearby Burning enemy. Healing increased to 0.6% from Bosses. |
Endless PyreYou deal increased Burning damage (DoT) to enemies for each second they remain Burning, up to 5%[x] after 5 seconds. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Movement Speed by 3%[+] for 3 seconds. |
Convulsions
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ElectrocutionEnemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
Key PassivesRequired Points: 33 - You can have points in only one of these. |
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Avalanche
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* Vulnerable enemies take 20% increased damage.
CombustionYour Burning effects deal 20%[x] increased damage, and an additional 2%[x] per unique source of Burning you have applied to the enemy. |
Esu's FerocityYour Fire Critical Strike Damage is increased by 25%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5%[+] against enemies below 50% Life. |
Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
* Crackling Energy periodically damages surrounding enemies when picked up.
ShatterAfter Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen (CC). |
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Vyr's MasteryClose enemies take 15%[x] increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20%[x] and 25%[x] respectively for 3 seconds. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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