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Rogue Skill Tree

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(Redirected from Rogue Passives)

The Rogue has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
  • Core - Melee and ranged attacks dealing physical damage. Use Combo Points
  • Agility - Accelerated movement-based skills
  • Subterfuge - Stealth, traps and shroud
  • Imbuements - Enhance weapons with cold, poison or shadow damage
  • Ultimate - Traps, stealth and arrows. Can have only one active at a time
  • Key Passives - Damage, Attack Speed, Crit. Can only select one at a time

The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.

Basic

Required Points: 0 - These skills build Combo Points

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Puncture

Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman

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Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Primary Puncture Upgrade

Primary Puncture

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.


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Blade Shift

Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

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Enhanced Blade Shift

Damaging an enemy with Blade Shift grants + 20% Movement Speed.

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Primary Blade Shift

While Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%.

Fundamental Blade Shift Upgrade

Fundamental Blade Shift

Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze (CC) enemies for 2 seconds.


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Invigorating Strike

Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by 20%[x] for 3 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.


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Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman

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Enhanced Forceful Arrow

Every 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance.

Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

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Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.


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Heartseeker

Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 5%[+] for 4 seconds, up to 15%[+].

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

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Primary Heartseeker

Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Tags: Chain

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Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

* Vulnerable enemies take 20% increased damage.


Core

Required Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points.

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Twisting Blades

Impale an enemy with your blades, dealing 45% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Lucky Hit Chance: 33%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable

Enhanced Twisting Blades Upgrade

Enhanced Twisting Blades

Twisting Blades deals 30%[x] increased damage when returning.

Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Advanced Twisting Blades Upgrade

Advanced Twisting Blades

When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds.


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Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Lucky Hit Chance: 16%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain

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Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Advanced Barrage Upgrade

Advanced Barrage

Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance.


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Flurry

Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each.

Lucky Hit Chance: 10%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable

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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Improved Flurry Upgrade

Improved Flurry

Flurry deals 20%[x] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

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Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.


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Rapid Fire

Rapidly fire 5 arrows, each dealing 33% damage.

Lucky Hit Chance: 20%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Enhanced Rapid Fire Upgrade

Enhanced Rapid Fire

Each subsequent arrow from Rapid Fire has 5%[+] increased Critical Strike Chance, up to 25%[+] for the 5th arrow

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Advanced Rapid Fire Upgrade

Advanced Rapid Fire

Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.


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Penetrating Shot

Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

Lucky Hit Chance: 50%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Enhanced Penetrating Shot Upgrade

Enhanced Penetrating Shot

Penetrating Shot deals 10%[x] increased damage per enemy it pierces.

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Improved Penetrating Shot

Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

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Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Passives

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Sturdy

You gain 4% Close Damage Reduction.

Damage: Physical Damage

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Siphoning Strikes



Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).
Damage: Physical Damage


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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage


Agility

Required Points: 6

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Shadow Step

Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Lucky Hit Chance: 100%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Enhanced Shadow Step Upgrade

Enhanced Shadow Step

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8%[+] for 3 seconds.

Disciplined Shadow Step Upgrade

Disciplined Shadow Step

Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

Methodical Shadow Step Upgrade

Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned (CC) for 2 seconds.


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Dash

Dash forward and slash enemies for 36% damage.

Lucky Hit Chance: 25%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Enhanced Dash Upgrade

Enhanced Dash

Enemies damaged by Dash take 15%[x] increased Critical Strike Damage from you for 5 seconds.

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Upgrade Hub
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.


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Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.

Lucky Hit Chance: 25%
Damage: Physical Damage
Tags: Agility, Trap, Mobility

Enhanced Caltrops Upgrade

Enhanced Caltrops

Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x]

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 5%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Passives

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Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Bows: 4%[x] increased damage to Vulnerable enemies.
  • Crossbows: 5%[x] increased Critical Strike Damage.

    Swords: 3%[x] increased damage.
    Damage: Physical Damage

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    Concussive

    After Knocking Back or Knocking Down an enemy, you gain 4%[+] increased Critical Strike Chance for 4 seconds.

    Damage: Physical Damage

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    Trick Attacks

    When you Critically Strike a Dazed enemy they are Knocked Down (CC) for 0.5 seconds.

    Damage: Physical Damage

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    Rapid Gambits

    Your Evade Cooldown is reduced by 0.5 seconds when you Daze (CC) an enemy.

    Damage: Physical Damage


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    Rugged

    Gain 9% Damage Reduction against Damage Over Time effects.

    Damage: Physical Damage

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    Reactive Defense

    Gain 6.0% Damage Reduction while inflicted with Control Impairing Effects.

    Damage: Physical Damage


    Subterfuge

    Required Points: 11

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    Dark Shroud

    Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

    Damage: N/A
    Tags: Subterfuge

    Upgrade Hub
    Enhanced Dark Shroud

    Dark Shroud's shadows have a 14% chance to not be consumed.

    Subverting Dark Shroud Upgrade

    Subverting Dark Shroud

    Each active shadow from Dark Shroud grants you 4%[+] increased Movement Speed.

    Upgrade Hub
    Countering Dark Shroud

    While you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance.


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    Smoke Grenade

    Throw a smoky concoction at enemies that Dazes them for 4 seconds.

    Damage: N/A
    Tags: Subterfuge, Grenade

    Upgrade Hub
    Enhanced Smoke Grenade

    Enemies affected by Smoke Grenade take x 25% increased damage from you.

    Subverting Smoke Grenade Upgrade

    Subverting Smoke Grenade

    If an enemy is Vulnerable , Slowed (CC), or Chilled then Smoke Grenade will Daze (CC) them for 20%[x] longer.

    Countering Smoke Grenade Upgrade

    Countering Smoke Grenade

    Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable .


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    Poison Trap

    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
    You can have 4 armed traps out at once.

    Lucky Hit Chance: 20%
    Damage: Poison Damage
    Tags: Subterfuge, Trap

    Enhanced Poison Trap Upgrade

    Enhanced Poison Trap

    Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

    Upgrade Hub
    Subverting Poison Trap

    You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

    Countering Poison Trap Upgrade

    Countering Poison Trap

    Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.


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    Concealment

    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
    Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, and allows you to move freely through enemies for its duration.
    Using an attack Skill during Concealment will break Concealment.

    Damage: N/A
    Tags: Subterfuge

    Upgrade Hub
    Enhanced Stealth

    You gain 40 energy when you enter Concealment.

    Upgrade Hub
    Subverting Stealth

    The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

    Upgrade Hub
    Countering Stealth

    The skill that breaks Concealment will always be a guaranteed Critical Strike.

    Passives

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    Agile

    Using a Cooldown increases your Dodge Chance by 4% for 3 seconds.

    Damage: Physical Damage

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    Mending Obscurity

    While Stealthed, you Heal for 4% Maximum Life (66) per second.

    Damage: Physical Damage


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    Exploit

    You deal 6%[x] increased damage to Healthy and Injured enemies.

    Damage: Physical Damage

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    Malice

    You deal 3%[x] increased damage to Vulnerable enemies.

    Damage: Physical Damage


    Imbuements

    Required Points: 16

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    Shadow Imbuement

    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
    If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

    Lucky Hit Chance: 33%
    Damage: Shadow Damage
    Tags: Imbuement, Imbueable

    Enhanced Shadow Imbuement Upgrade

    Enhanced Shadow Imbuement

    You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

    Upgrade Hub
    Mixed Shadow Imbuement

    Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

    Blended Shadow Imbuement Upgrade

    Blended Shadow Imbuement

    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.


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    Cold Imbuement

    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

    Damage: N/A
    Tags: Imbuement, Imbueable

    Enhanced Cold Imbuement Upgrade

    Enhanced Cold Imbuement

    Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

    Mixed Cold Imbuement Upgrade

    Mixed Cold Imbuement

    Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

    Blended Cold Imbuement Upgrade

    Blended Cold Imbuement

    Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.


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    Poison Imbuement

    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 5 seconds.

    Lucky Hit Chance: 33%
    Damage: Poison Damage
    Tags: Imbuement, Imbueable

    Upgrade Hub
    Enhanced Poison Imbuement

    Poison Imbuement’s Poisoning duration is increased by 1 second.

    Upgrade Hub
    Mixed Poison Imbuement

    Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

    Blended Poison Imbuement Upgrade

    Blended Poison Imbuement

    Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

    Passives

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    Precision Imbuement

    Imbued Skills gain 3%[+] increased Critical Strike Chance.

    Damage: Physical Damage


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    Frigid Finesse

    You deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies.

    Damage: Physical Damage

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    Chilling Weight

    Chilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect.

    Damage: Physical Damage


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    Shadow Crash



    Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.
    Damage: Physical Damage

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    Consuming Shadows

    Each time you kill an enemy with Shadow damage, you generate 10 Energy.

    Damage: Physical Damage


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    Deadly Venom

    You deal 3%[x] increased Poisoning damage.

    Damage: Physical Damage

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    Alchemical Advantage

    You gain 1%[+] increased Attack Speed for each enemy you've Poisoned, up to 15%[+].

    Damage: Physical Damage

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    Debilitating Toxins

    Poisoned enemies deal 5% less damage.

    Damage: Physical Damage


    Ultimate

    Required Points: 23 - You can have only one Ultimate active at a time.

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    Shadow Clone

    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.

    Damage: Physical Damage
    Tags: Ultimate

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    Prime Shadow Clone

    You are Unstoppable for 5 seconds after casting Shadow Clone.

    Upgrade Hub
    Supreme Shadow Clone

    Your Shadow Clone deals an additional 20% of your damage.


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    Rain of Arrows

    Arrows rain down over a large area 2 times, each wave dealing 110% damage.

    Lucky Hit Chance: 2%
    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Ultimate, Marksman, Imbueable

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    Prime Rain of Arrows

    Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

    Upgrade Hub
    Supreme Rain of Arrows

    Rain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds.


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    Death Trap

    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

    Lucky Hit Chance: 8%
    Damage: Shadow Damage
    Tags: Ultimate, Trap

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    Prime Death Trap

    Enemies are Pulled Into (CC) Death Trap when it activates.

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    Supreme Death Trap

    If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.


    Passives

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    Trap Mastery

    When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

    Damage: Physical Damage
    Tags: Trap


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    Aftermath

    After using an Ultimate Skill, restore 30 Energy.

    Damage: Physical Damage


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    Adrenaline Rush

    While moving, you gain 5%[x] increased Energy Regeneration.

    Damage: Physical Damage

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    Haste

    While at or above 50% maximum Energy, gain 5%[+] increased Movement Speed. While below 50% maximum Energy, gain 5%[+] increased Attack Speed.

    Damage: Physical Damage

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    Impetus

    After moving 12 meters, your next Non-Basic attack deals 7%[x] increased damage.

    Damage: Physical Damage


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    Innervation



    Lucky Hit: Up to a 10% chance to gain 8 Energy.
    Damage: Physical Damage

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    Second Wind

    Every 100 Energy you spend grants you 5%[+] increased Lucky Hit Chance for 5 seconds.

    Damage: Physical Damage

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    Alchemist's Fortune

    Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

    Damage: Physical Damage


    Key Passives

    Required Points: 33 - You can have a point in only one of these at a time.

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    Momentum

    Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
    Hit a Stunned (CC), Dazed, or Frozen (CC) enemy
    Hit any enemy from behind
    While at 3 stacks of Momentum you gain:
    20% increased Damage Reduction
    30%[x] increased Energy Regeneration
    15%[+] increased Movement Speed

    Damage: Physical Damage
    Tags: Cutthroat


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    Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
    While both Attack Speed bonuses are active, you deal increased damage equal to 10%[x] of your Damage vs Crowd Controlled bonus.
    Current Damage Increase: 0%[x]

    Damage: Physical Damage
    Tags: Marksman, Cutthroat


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    Precision

    When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
    When you reach 4 stacks of Precision, your next Marksman Ultimate or Core is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.
    Current Bonus: 57.5%[x]

    Damage: Physical Damage
    Tags: Marksman


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    Victimize

    Victimize's damage is increased by 120%[x] of your Vulnerable Damage Bonus.
    Current Damage Increase: 24%[x]

    Damage: Physical Damage


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    Exposure

    Reduce the active Cooldowns of your Trap Skills by 20%
    Drop a cluster of exploding Stun (CC) Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1.00 seconds

    Damage: Physical Damage
    Tags: Trap, Grenade


    Barbarian Druid Necromancer Rogue Sorcerer