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Earth Spike

From Diablo 4 Wiki
(Redirected from Earthspike)

Earth Spike is a Druid skill from the Basic skill tree. Its features are:

Grants Player Exploits Condition
Physical Damage Immobilized
Nature Magic Stunned
Earth Skills Knocked Back
Fortifies
Stuns - (CC)
Spirit


Earth Spike Details and Upgrades

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Damage: Physical
Generates: 16 Spirit
Lucky Hit Chance: 35%
Tags: Basic, Nature Magic, Earth

Upgrades

Enhanced Earth Spike Upgrade

Enhanced Earth Spike

Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

Upgrade Hub
Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Upgrade Hub
Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.


Other Skills that work with Earth Spike

The following skills either:

  • Create a condition Earth Spike can exploit
  • Exploit a condition Earth Spike creates


Core Tree
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Abundance

span class="white">Basic Skills generate 6%[x] more Spirit.

Damage: Physical Damage
Tags: Basic Passive

Raging Landslide Upgrade

Raging Landslide

When you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed.

Skill

Companion Tree
Enhanced Wolf Pack Upgrade

Enhanced Wolf Pack

Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

Skill

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Nature's Reach

Deal 3%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

Damage: Physical Damage
Passive

Wrath Tree
Upgrade Hub
Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Skill

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Crushing Earth

span class="white">Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back enemies.

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Safeguard

Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Bad Omen



Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.
Damage: Lightning Damage
Tags: Nature Magic, Storm Passive

Ultimate Tree
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Defensive Posture

Increases the amount of Fortify you gain from all sources by 5%[+].

Damage: Physical Damage
Passive

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Unrestrained

Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

Damage: Physical Damage
Passive

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Defiance

span class="white">Nature Magic Skills deal 4%[x] increased damage to Elites.

Damage: Physical Damage
Tags: Nature Magic Passive

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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back.

Damage: Physical Damage
Tags: Earth, Storm, Nature Magic Passive

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Resonance

span class="white">Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Damage: Physical Damage
Tags: Nature Magic, Earth, Storm Passive

Key Passives Tree
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Earthen Might

Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned (CC), Immobilized (CC), or Knocked Back

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Nature's Fury

Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa.
In addition, these free Skills count as both Earth and Storm Skills.

Damage: Physical Damage
Tags: Earth, Storm, Nature Magic Passive


Items that work with Earth Spike

The following items either:

  • Grant a bonus when using Earth Spike
  • Create a condition Earth Spike can exploit
  • Exploit a condition Earth Spike creates

Legendary Aspects

Seismic-shift Aspect
Offensive Earth Spike deals 34%[x] increased damage, launches spikes in a line, and has a 2.1 second Cooldown.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Retaliation
Offensive Core Skills deal up to 14%[x] increased damage based on your amount of Fortify..

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal 24%[x] more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain 9% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Subterranean Aspect
Offensive Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 9% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Vasily's Prayer

"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

Type: Ancestral Unique Helm
Class: Druid

Description: Your Earth Skills are now also Werebear Skills and Fortify you for [14 - 28].


    Affixes: (Item Power 925)
    • +[10.5 - 17.5]% Damage while Shapeshifted
    • +[42.0 - 63.0]% Overpower Damage
    • +[403 - 873] Maximum Life
    • +[19.0 - 40.0]% Lightning Resistance


    Malignant Hearts

    Creeping Death
    Malignant Heart Wrathful.png
    Wrathful
    Super
    Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. Generic
    The Malignant Pact
    Malignant Heart Wrathful.png
    Wrathful
    Super
    Cycle through a Malignant bonus every 20 kills:
    • Vicious: Gain 20% Attack Speed.
    • Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    • Brutal: Every 21 seconds, gain a Barrier absorbing 85 - 102 damage.
    Generic


    Changes to Earth Spike

    Patch 1.3.3, March 5, 2023

    • Spirit Generation increased from 13 to 16.
    • Damage increased by 10%.

    Patch 1.1.1, August 8, 2023

    • Spirit gain increased from 11 to 13.

    Patch 1.0.3, June 27, 2023

    • Base damage increased from 16% to 17%.
    • Spirit generated increased from 10 to 11.
    • Fierce Earth Spike - Fortify increased from 4% to 8%.